2023-01-03 19:21:57 -07:00
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#include "arc/math/rectangle.h"
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//VERY TEMP
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2023-03-10 17:34:22 -07:00
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// #include <SDL.h>
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2023-01-03 19:21:57 -07:00
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2023-06-23 23:07:39 -06:00
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void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds){
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2023-06-24 02:03:55 -06:00
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rect->x = (bounds->x + (bounds->w / 2)) - (rect->w / 2);
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rect->y = (bounds->y + (bounds->h / 2)) - (rect->h / 2);
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2023-06-23 23:07:39 -06:00
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}
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void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds){
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2023-06-24 02:03:55 -06:00
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rect->x = (bounds->x + (bounds->w / 2.0f)) - (rect->w / 2.0f);
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rect->y = (bounds->y + (bounds->h / 2.0f)) - (rect->h / 2.0f);
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}
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ARC_FRect ARC_Rect_CastToFRect(ARC_Rect *rect){
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return (ARC_FRect){
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.x = (float)rect->x,
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.y = (float)rect->y,
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.w = (float)rect->w,
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.h = (float)rect->h,
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};
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2023-06-23 23:07:39 -06:00
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}
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ARC_Rect ARC_FRect_CastToRect(ARC_FRect *rect){
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return (ARC_Rect){
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.x = (int32_t)rect->x,
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.y = (int32_t)rect->y,
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.w = (int32_t)rect->w,
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.h = (int32_t)rect->h,
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};
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}
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2023-01-03 19:21:57 -07:00
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int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){
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if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
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rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
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return 1;
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}
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return 0;
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}
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2023-06-24 02:03:55 -06:00
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int32_t ARC_FRect_Intersects(ARC_FRect *rect1, ARC_FRect *rect2){
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if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
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rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_Rect_IntersectsPoint(ARC_Rect *rect, ARC_Point *point){
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if(rect->x <= point->x && rect->x + rect->w >= point->x &&
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rect->y <= point->y && rect->y + rect->h >= point->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_FRect_IntersectsPoint(ARC_FRect *rect, ARC_Point *point){
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if(rect->x <= point->x && rect->x + rect->w >= point->x &&
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rect->y <= point->y && rect->y + rect->h >= point->y){
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return 1;
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}
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return 0;
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}
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2023-01-03 19:21:57 -07:00
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int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){
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//TODO: Replace soon
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2023-03-10 17:34:22 -07:00
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// return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2);
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return 1;
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2023-01-03 19:21:57 -07:00
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}
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