archeus/src/math/rectangle.c

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#include "arc/math/rectangle.h"
//VERY TEMP
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// #include <SDL.h>
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void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds){
rect->x = ((bounds->x + bounds->w) / 2) - (rect->w / 2);
rect->y = ((bounds->y + bounds->h) / 2) - (rect->h / 2);
}
void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds){
rect->x = ((bounds->x + bounds->w) / 2.0f) - (rect->w / 2.0f);
rect->y = ((bounds->y + bounds->h) / 2.0f) - (rect->h / 2.0f);
}
ARC_Rect ARC_FRect_CastToRect(ARC_FRect *rect){
return (ARC_Rect){
.x = (int32_t)rect->x,
.y = (int32_t)rect->y,
.w = (int32_t)rect->w,
.h = (int32_t)rect->h,
};
}
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int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){
if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
return 1;
}
return 0;
}
int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){
//TODO: Replace soon
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// return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2);
return 1;
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}