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Archeus 0.0.0
A C library and game engine that focuses on documentation
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#include <spritesheet.h>
Data Fields | |
| SDL_Texture * | texture |
| uint32_t * | size |
Definition at line 7 of file spritesheet.h.
| uint32_t* ARC_Spritesheet::size |
Definition at line 9 of file spritesheet.h.
Referenced by ARC_Sprite_Read(), ARC_Spritesheet_Delete(), and ARC_Spritesheet_GetTileSize().
| SDL_Texture* ARC_Spritesheet::texture |
Definition at line 8 of file spritesheet.h.
Referenced by ARC_Sprite_Render(), ARC_Sprite_RenderFlip(), ARC_Sprite_RenderRotated(), ARC_Spritesheet_Destroy(), ARC_Spritesheet_GetSize(), and ARC_Spritesheet_RenderArea().