sdl3 migrate now compiling, need to go through all the files and clean them up

This commit is contained in:
herbglitch 2025-03-22 23:25:21 -06:00
parent df4390ddba
commit 1b2e2cb7f1
26 changed files with 1139 additions and 0 deletions

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#include "arc/graphics/circle.h"
//#include <SDL2_gfxPrimitives.h>
//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
// circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
}
//TODO: very temp
void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
// filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
}

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#include "arc/graphics/config.h"
#include <SDL3_image/SDL_image.h>
#include <stdio.h>
#include "renderer.h"
#include "sprite.h"
#include "spritesheet.h"
#include "arc/std/string.h"
#include "arc/std/parser/helpers.h"
#include "arc/std/errno.h"
#include "arc/graphics/sprite.h"
#include "arc/graphics/spritesheet.h"
#include "arc/math/config.h"
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
void ARC_Config_InitGraphics(ARC_Config *config, ARC_Renderer *renderer){
ARC_Config_RegisterTypeWithCStr(config, "ARC_Spritesheet", (ARC_ConfigType){ ARC_ConfigType_SpritesheetCopyFn, ARC_ConfigType_SpritesheetDestroyFn, renderer});
ARC_Config_RegisterTypeWithCStr(config, "ARC_Sprite" , (ARC_ConfigType){ ARC_ConfigType_SpriteCopyFn , ARC_ConfigType_SpriteDestroyFn , renderer});
}
void ARC_ConfigType_SpritesheetString(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
ARC_Renderer *renderer = (ARC_Renderer *)userdata;
//get the string chars between the quotes
ARC_ParserTagToken *stringCharsTagToken = (ARC_ParserTagToken *)ARC_Vector_Get(parsedData->tagTokens, 1);
//get the path
ARC_String *path;
ARC_String_Create(&path, NULL, 0);
ARC_ParserData_HelperRecurseStringAdd(&path, stringCharsTagToken);
//read in and set the texture
ARC_Spritesheet_CreateFromFile((ARC_Spritesheet **)type, renderer, path);
//cleanup
ARC_String_Destroy(path);
}
void ARC_ConfigType_SpritesheetCopyFn(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
ARC_ParserTagToken *valueTagToken = (ARC_ParserTagToken *)ARC_Vector_Get(parsedData->tagTokens, 0);
switch(valueTagToken->id){
case ARC_CONFIG_STRING:
ARC_ConfigType_SpritesheetString(type, valueTagToken, config, userdata);
break;
case ARC_CONFIG_NESTED_VALUE:
return;
default:
arc_errno = ARC_ERRNO_DATA;
ARC_DEBUG_LOG_ERROR("ARC_ConfigType_SpritesheetCopyFn(type, parsedData, config, userdata), cannot use a value that is not a string or nested value. Look at documention for this function for more info");
break;
}
}
void ARC_ConfigType_SpritesheetDestroyFn(void *type){
ARC_Spritesheet_Destroy((ARC_Spritesheet *)type);
}
void ARC_ConfigType_SpriteCopyFn(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
}
void ARC_ConfigType_SpriteDestroyFn(void *type){
}
//uint8_t ARC_Sprite_Read(ARC_Config* config, ARC_String *string, void **value){
// ARC_Config_Get(config, string, value);
// if(*value){
// return 1;
// }
//
// if(string->data[0] != '{' || string->data[string->length - 1] != '}'){
// ARC_Spritesheet_ReadTexture(config, string, NULL, value);
// return 0;
// }
//
// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
// if(arc_errno){
// return 0;
// }
//
// ARC_String *temp, *spritesheetStr, *framesStr;
// ARC_String_CopySubstring(&temp, string, 1, split - 2);
// ARC_String_StripEndsWhitespace(&spritesheetStr, temp);
// ARC_String_Destroy(temp);
//
// ARC_String_CopySubstring(&temp, string, split + 1, string->length - (split + 2));
// ARC_String_StripEndsWhitespace(&framesStr, temp);
// ARC_String_Destroy(temp);
//
// //spritesheet
// ARC_Spritesheet *spritesheet;
// ARC_Config_Get(config, spritesheetStr, (void **)&spritesheet);
//
// if(!spritesheet){
// ARC_Spritesheet_Read(config, spritesheetStr, (void **)&spritesheet);
// if(arc_errno){
// ARC_String_Destroy(spritesheetStr);
// ARC_String_Destroy(framesStr );
// return 0;
// }
// }
//
// //bounds
// ARC_Array *frames;
// ARC_Config_Get(config, framesStr, (void **)&frames);
//
// if(!frames){
// ARC_RectArray_Read(config, framesStr, (void **)&frames);
// if(arc_errno){
// ARC_String_Destroy(spritesheetStr);
// ARC_String_Destroy(framesStr );
// return 0;
// }
// }
//
// ARC_String_Destroy(spritesheetStr);
// ARC_String_Destroy(framesStr );
//
// // Scale frames to match spritesheet size
// // TODO: possible bug for sheets that use same frames
// if(spritesheet->size){
// for(uint32_t i = 0; i < frames->size; i++){
// ((ARC_Rect *)frames->data)[i].x *= *spritesheet->size;
// ((ARC_Rect *)frames->data)[i].y *= *spritesheet->size;
// ((ARC_Rect *)frames->data)[i].w *= *spritesheet->size;
// ((ARC_Rect *)frames->data)[i].h *= *spritesheet->size;
// }
// }
// //sprite
// ARC_Sprite_Create((ARC_Sprite **)value, spritesheet, frames);
//
// return 0;
//}
//
//void ARC_SDL_Texture_Delete(ARC_Config* config, ARC_String *string, void *value){
// SDL_DestroyTexture((SDL_Texture *) value);
//}
//
//void ARC_Spritesheet_Delete(ARC_Config* config, ARC_String *string, void *value){
// ARC_Spritesheet *sheetValue = (ARC_Spritesheet *)value;
//
// //check if read in as a Textrue reference
// void *temp;
// ARC_Config_Get(config, string, &temp);
// if(temp){
// //TODO: test to see if this breaks references
// free(sheetValue);
// return;
// }
//
// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
// if(arc_errno){
// //TODO: test to make sure no edge cases
// // free(sheetValue);
// ARC_SDL_Texture_Delete(config, string, value);
// arc_errno = 0;
// return;
// }
//
// if(split == ~0){
//
// }
//
// //check if texture and size are references
// ARC_String *tempStr, *textureStr, *sizeStr;
// ARC_String_CopySubstring(&tempStr, string, 1, split - 1);
// ARC_String_StripEndsWhitespace(&textureStr, tempStr);
// ARC_String_Destroy(tempStr);
//
// ARC_String_CopySubstring(&tempStr, string, split + 1, string->length - (split + 1));
// ARC_String_StripEndsWhitespace(&sizeStr, tempStr);
// ARC_String_Destroy(tempStr);
//
// ARC_Config_Get(config, sizeStr, (void **)&temp);
// ARC_String_Destroy(sizeStr);
// if(temp){
// free(sheetValue->size);
// }
//
// ARC_Config_Get(config, textureStr, (void **)&temp);
// ARC_String_Destroy(textureStr);
// if(temp){
// free(sheetValue->size);
// }
//
// free(sheetValue);
//}
//
//void ARC_Sprite_Delete(ARC_Config* config, ARC_String *string, void *value){
// ARC_Sprite *spriteValue = (ARC_Sprite *)value;
//
// //check if read in as a Textrue reference
// void *temp;
// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
// if(arc_errno){
// free(spriteValue);
// return;
// }
//
// //check if texture and size are references
// ARC_String *tempStr, *spritesheetStr, *framesStr;
// ARC_String_CopySubstring(&tempStr, string, 1, split - 1);
// ARC_String_StripEndsWhitespace(&spritesheetStr, tempStr);
// ARC_String_Destroy(tempStr);
//
// ARC_String_CopySubstring(&tempStr, string, split + 1, string->length - (split + 1));
// ARC_String_StripEndsWhitespace(&framesStr, tempStr);
// ARC_String_Destroy(tempStr);
//
// ARC_Config_Get(config, spritesheetStr, (void **)&temp);
// ARC_String_Destroy(spritesheetStr);
// if(temp){
// free(spriteValue->spritesheet);
// }
//
// ARC_Config_Get(config, framesStr, (void **)&temp);
// ARC_String_Destroy(framesStr);
// if(temp){
// free(spriteValue->frames);
// }
//
// free(spriteValue);
//}

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#include "arc/graphics/line.h"
#include "renderer.h"
void ARC_Line_Render(ARC_Point point1, ARC_Point point2, ARC_Renderer *renderer, ARC_Color color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
SDL_RenderLine((SDL_Renderer *)renderer, point1.x, point1.y, point2.x, point2.y);
}

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#include "arc/graphics/obround.h"
#include "renderer.h"
#include <stdlib.h>
//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
void ARC_Obround_Render(ARC_Obround *obround, ARC_Renderer *renderer, ARC_Color *color){
//TODO: write this
}
void ARC_FObround_Render(ARC_FObround *obround, ARC_Renderer *renderer, ARC_Color *color){
ARC_Obround casted = ARC_FObround_CastToObround(obround);
ARC_Obround_Render(&casted, renderer, color);
}

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#include "arc/graphics/rectangle.h"
#include "renderer.h"
#include <stdlib.h>
void ARC_Rect_Render(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
ARC_FRect casted = ARC_Rect_CastToFRect(rect);
ARC_FRect_Render(casted, renderer, color);
}
void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
ARC_FRect casted = ARC_Rect_CastToFRect(rect);
ARC_FRect_RenderFill(casted, renderer, color);
}
void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
SDL_RenderRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
}
void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
}

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#include "arc/graphics/renderer.h"
#include "renderer.h"
#include <SDL3/SDL.h>
#include <stdlib.h>
#include "arc/engine/engine.h"
#include "arc/graphics/window.h"
#include "arc/std/errno.h"
void ARC_Renderer_CreateWithEngineData(ARC_Renderer **renderer, ARC_EngineData *data){
if(!data){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG_ERROR("ARC_Renderer_CreateWithEngineData(**renderer, NULL)");
return;
}
*renderer = (ARC_Renderer *)SDL_CreateRenderer((SDL_Window *)(data->window), NULL);
if(!*renderer){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("SDL_CreateRenderer(%p, NULL);", data->window);
free(renderer);
}
SDL_SetRenderDrawBlendMode((SDL_Renderer *)*renderer, SDL_BLENDMODE_BLEND);
}
void ARC_Renderer_Destroy(ARC_Renderer *renderer){
SDL_DestroyRenderer((SDL_Renderer *) renderer);
}
void ARC_Renderer_Clear(ARC_Renderer *renderer){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0xff);
SDL_RenderClear((SDL_Renderer *)renderer);
}
void ARC_Renderer_Render(ARC_Renderer *renderer){
SDL_RenderPresent((SDL_Renderer *)renderer);
}

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#ifndef ARC_SDL_RENDERER_H_
#define ARC_SDL_RENDERER_H_
#include "arc/graphics/renderer.h"
#include "arc/graphics/window.h"
#include <SDL3/SDL.h>
typedef SDL_Renderer ARC_RendererType;
#endif // !ARC_SDL_RENDERER_H_

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#include "arc/graphics/sprite.h"
#include "sprite.h"
#include "spritesheet.h"
#include "renderer.h"
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
#include "arc/std/errno.h"
#include <stdlib.h>
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames){
*sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*sprite)->spritesheet = spritesheet;
(*sprite)->frames = frames;
(*sprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
*(*sprite)->frameIndex = 0;
(*sprite)->opacity = 255;
}
void ARC_Sprite_Destroy(ARC_Sprite *sprite){
free(sprite);
}
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
*newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*newSprite)->spritesheet = oldSprite->spritesheet;
(*newSprite)->frames = oldSprite->frames;
(*newSprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
*(*newSprite)->frameIndex = *oldSprite->frameIndex;
}
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity){
sprite->opacity = opacity;
}
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect);
}
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis){
SDL_FlipMode flip = SDL_FLIP_NONE;
if(axis & ARC_SPRITE_AXIS_X){
flip |= SDL_FLIP_HORIZONTAL;
}
if(axis & ARC_SPRITE_AXIS_Y){
flip |= SDL_FLIP_VERTICAL;
}
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, 0.0, NULL, flip);
}
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, angle, NULL, SDL_FLIP_NONE);
}
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index){
if(sprite->frames->size <= index){
arc_errno = ARC_ERRNO_DATA;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("in ARC_Sprite_SetFrameIndex(sprite, %d); index out of bounds", index);
return;
}
*sprite->frameIndex = index;
}
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
++*sprite->frameIndex;
if(*sprite->frameIndex == sprite->frames->size){
*sprite->frameIndex = 0;
}
}
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite){
return *sprite->frameIndex;
}
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
return (ARC_Rect *)sprite->frames->data + *sprite->frameIndex;
}
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){
return sprite->frames;
}

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#ifndef ARC_SDL_SPRITE_H_
#define ARC_SDL_SPRITE_H_
#include "arc/graphics/sprite.h"
struct ARC_Sprite {
ARC_Spritesheet *spritesheet;
ARC_Array *frames;
uint32_t *frameIndex;
//TODO: temp
uint8_t opacity;
};
#endif // !ARC_SDL_SPRITE_H_

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#include "arc/graphics/spritesheet.h"
#include "spritesheet.h"
#include "renderer.h"
#include "arc/math/point.h"
#include "arc/std/errno.h"
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <stdlib.h>
void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path){
//TODO: allow other types of images
//get and check the SDL surface
SDL_Surface *surface = IMG_Load(path->data);
if(!surface){
arc_errno = ARC_ERRNO_DATA;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("ARC_Spritesheet_CreateFromFile(spritesheet, renderer, path), could not read path \"%s\"", path->data);
//set the spritesheet to null and throw an error
*spritesheet = NULL;
return;
}
//create the place to store the spritesheet
*spritesheet = (ARC_Spritesheet *)malloc(sizeof(ARC_Spritesheet));
//set the texture
SDL_BlendMode tempMode;
SDL_GetSurfaceBlendMode(surface, &tempMode);
(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
SDL_SetTextureBlendMode((*spritesheet)->texture, tempMode);
//set the tile size to empty
(*spritesheet)->size = 0;
//cleanup
SDL_DestroySurface(surface);
}
void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
SDL_DestroyTexture(spritesheet->texture);
free(spritesheet);
}
void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds){
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, NULL, (SDL_FRect *)&renderBounds);
}
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds){
ARC_FRect bounds = ARC_Rect_CastToFRect(sheetBounds);
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&bounds, (SDL_FRect *)&renderBounds);
}
void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds){
//error when size is 0
if(spritesheet->size == 0){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG_ERROR("ARC_Spritesheet_RenderTile(spritesheet, tilePosition, renderer, renderBounds), could not render a tile of size 0");
return;
}
//get bounds based on the sheet size
ARC_FRect sheetBounds = {
spritesheet->size * tilePosition.x,
spritesheet->size * tilePosition.y,
spritesheet->size,
spritesheet->size
};
//render the bounds
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&sheetBounds, (SDL_FRect *)&renderBounds);
}
ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
float x = 0.0;
float y = 0.0;
SDL_GetTextureSize(spritesheet->texture, &x, &y);
return (ARC_Point){ x, y };
}
uint32_t ARC_Spritesheet_GetTileSize(ARC_Spritesheet *spritesheet){
return spritesheet->size;
}

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#ifndef ARC_SDL_SPRITESHEET_H_
#define ARC_SDL_SPRITESHEET_H_
#include "arc/graphics/spritesheet.h"
#include <SDL3/SDL.h>
struct ARC_Spritesheet {
SDL_Texture *texture;
uint32_t size;
};
#endif // !ARC_SDL_SPRITESHEET_H_

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#include "arc/graphics/text.h"
#include "text.h"
#include "arc/graphics/color.h"
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
#include "arc/std/string.h"
#include <stdlib.h>
#include <stdio.h>
#include <SDL3_ttf/SDL_ttf.h>
void ARC_Text_Create(ARC_Text **text, ARC_String *path, int32_t size, ARC_Color color){
*text = (ARC_Text *)malloc(sizeof(ARC_Text));
ARC_String_Copy(&(*text)->name, path);
(*text)->size = size;
(*text)->color = color;
(*text)->texture = NULL;
(*text)->bounds = (ARC_Rect){ 0, 0, 0, 0 };
//TODO: fix this
if(TTF_Init() == false) {
printf("TTF_Init: %s\n", SDL_GetError());
exit(2);
}
}
void ARC_Text_Destroy(ARC_Text *font){
if(font->texture != NULL){
SDL_DestroyTexture(font->texture);
}
ARC_String_Destroy(font->name);
free(font);
}
void ARC_Text_SetString(ARC_Text *text, ARC_Renderer *renderer, ARC_String *string){
TTF_Font *ttfont = TTF_OpenFont(text->name->data, text->size);
SDL_Color textColor = (SDL_Color){ text->color.r, text->color.g, text->color.b, text->color.a };
SDL_Surface *surface = TTF_RenderText_Blended(ttfont, string->data, 0, textColor);
text->bounds.w = surface->w;
text->bounds.h = surface->h;
if(text->texture){
SDL_DestroyTexture(text->texture);
}
text->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
SDL_DestroySurface(surface);
TTF_CloseFont(ttfont);
}
void ARC_Text_Render(ARC_Text *text, ARC_Renderer *renderer){
if(text->texture == NULL){
return;
}
SDL_FRect bounds = (SDL_FRect){ text->bounds.x, text->bounds.y, text->bounds.w, text->bounds.h };
SDL_RenderTexture((SDL_Renderer *)renderer, text->texture, NULL, &bounds);
}
void ARC_Text_SetPos(ARC_Text *text, ARC_Point pos){
text->bounds.x = pos.x;
text->bounds.y = pos.y;
}

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#ifndef ARC_SDL_TEXT_H_
#define ARC_SDL_TEXT_H_
#include "arc/std/string.h"
#include "arc/graphics/color.h"
#include "arc/math/rectangle.h"
#include <SDL3/SDL.h>
typedef struct ARC_Text {
ARC_String *name;
int32_t size;
ARC_Color color;
SDL_Texture *texture;
ARC_Rect bounds;
} ARC_Text;
#endif // !ARC_SDL_TEXT_H_

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#include "arc/graphics/view.h"
#include "arc/std/errno.h"
#include <SDL.h>
#include <stdlib.h>
void ARC_View_Create(ARC_View **view, ARC_Renderer *renderer, ARC_Rect bounds){
*view = (ARC_View *)malloc(sizeof(ARC_View));
(*view)->renderer = renderer;
(*view)->bounds = bounds;
}
void ARC_View_Destroy(ARC_View *view){
free(view);
}
void ARC_View_Render(ARC_View *view, ARC_View_RenderFn renderFn, void *data){
int err = SDL_RenderSetViewport((SDL_Renderer *)view->renderer, (const SDL_Rect *)&(view->bounds));
if(err){
ARC_DEBUG_LOG(ARC_ERRNO_DATA, "in src/graphics/sdl/view.c ARC_View_Render(view, renderFn), SDL_RenderSetViewport(...) returned: %d", err);
return;
}
renderFn(data);
err = SDL_RenderSetViewport((SDL_Renderer *)view->renderer, NULL);
if(err){
ARC_DEBUG_LOG(ARC_ERRNO_DATA, "in src/graphics/sdl/view.c ARC_View_Render(view, NULL), SDL_RenderSetViewport(...) returned: %d", err);
return;
}
}
ARC_Rect ARC_View_GetBounds(ARC_View *view){
return view->bounds;
}

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#include "arc/graphics/window.h"
#include "window.h"
#include "arc/std/errno.h"
#include <SDL3/SDL.h>
void ARC_Window_Create(ARC_Window **window, ARC_WindowInfo *info){
if(!info){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG_ERROR("ARC_Window_Create(**window, NULL)");
return;
}
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
*window = (ARC_Window *)SDL_CreateWindow((const char *)info->title, info->w, info->h, 0);
if(window == NULL){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("SDL_CreateWindow(%s, %d, %d, %x);", info->title, info->w, info->h, 0);
}
}
void ARC_Window_Destroy(ARC_Window *window){
SDL_DestroyWindow((SDL_Window *) window);
}

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#ifndef ARC_SDL_WINDOW_H_
#define ARC_SDL_WINDOW_H_
#include "arc/graphics/window.h"
#include <SDL3/SDL.h>
typedef SDL_Window ARC_WindowType;
#endif // !ARC_SDL_WINDOW_H_