sdl3 migrate now compiling, need to go through all the files and clean them up
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26 changed files with 1139 additions and 0 deletions
12
packages/graphics/sdl3/circle.c
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12
packages/graphics/sdl3/circle.c
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#include "arc/graphics/circle.h"
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//#include <SDL2_gfxPrimitives.h>
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//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
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void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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// circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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}
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//TODO: very temp
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void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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// filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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}
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228
packages/graphics/sdl3/config.c
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228
packages/graphics/sdl3/config.c
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#include "arc/graphics/config.h"
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#include <SDL3_image/SDL_image.h>
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#include <stdio.h>
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#include "renderer.h"
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#include "sprite.h"
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#include "spritesheet.h"
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#include "arc/std/string.h"
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#include "arc/std/parser/helpers.h"
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#include "arc/std/errno.h"
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#include "arc/graphics/sprite.h"
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#include "arc/graphics/spritesheet.h"
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#include "arc/math/config.h"
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#include "arc/math/point.h"
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#include "arc/math/rectangle.h"
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void ARC_Config_InitGraphics(ARC_Config *config, ARC_Renderer *renderer){
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ARC_Config_RegisterTypeWithCStr(config, "ARC_Spritesheet", (ARC_ConfigType){ ARC_ConfigType_SpritesheetCopyFn, ARC_ConfigType_SpritesheetDestroyFn, renderer});
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ARC_Config_RegisterTypeWithCStr(config, "ARC_Sprite" , (ARC_ConfigType){ ARC_ConfigType_SpriteCopyFn , ARC_ConfigType_SpriteDestroyFn , renderer});
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}
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void ARC_ConfigType_SpritesheetString(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
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ARC_Renderer *renderer = (ARC_Renderer *)userdata;
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//get the string chars between the quotes
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ARC_ParserTagToken *stringCharsTagToken = (ARC_ParserTagToken *)ARC_Vector_Get(parsedData->tagTokens, 1);
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//get the path
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ARC_String *path;
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ARC_String_Create(&path, NULL, 0);
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ARC_ParserData_HelperRecurseStringAdd(&path, stringCharsTagToken);
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//read in and set the texture
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ARC_Spritesheet_CreateFromFile((ARC_Spritesheet **)type, renderer, path);
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//cleanup
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ARC_String_Destroy(path);
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}
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void ARC_ConfigType_SpritesheetCopyFn(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
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ARC_ParserTagToken *valueTagToken = (ARC_ParserTagToken *)ARC_Vector_Get(parsedData->tagTokens, 0);
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switch(valueTagToken->id){
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case ARC_CONFIG_STRING:
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ARC_ConfigType_SpritesheetString(type, valueTagToken, config, userdata);
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break;
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case ARC_CONFIG_NESTED_VALUE:
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return;
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default:
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arc_errno = ARC_ERRNO_DATA;
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ARC_DEBUG_LOG_ERROR("ARC_ConfigType_SpritesheetCopyFn(type, parsedData, config, userdata), cannot use a value that is not a string or nested value. Look at documention for this function for more info");
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break;
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}
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}
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void ARC_ConfigType_SpritesheetDestroyFn(void *type){
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ARC_Spritesheet_Destroy((ARC_Spritesheet *)type);
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}
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void ARC_ConfigType_SpriteCopyFn(void **type, ARC_ParserTagToken *parsedData, ARC_Config *config, void *userdata){
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}
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void ARC_ConfigType_SpriteDestroyFn(void *type){
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}
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//uint8_t ARC_Sprite_Read(ARC_Config* config, ARC_String *string, void **value){
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// ARC_Config_Get(config, string, value);
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// if(*value){
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// return 1;
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// }
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//
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// if(string->data[0] != '{' || string->data[string->length - 1] != '}'){
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// ARC_Spritesheet_ReadTexture(config, string, NULL, value);
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// return 0;
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// }
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//
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// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
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// if(arc_errno){
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// return 0;
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// }
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//
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// ARC_String *temp, *spritesheetStr, *framesStr;
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// ARC_String_CopySubstring(&temp, string, 1, split - 2);
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// ARC_String_StripEndsWhitespace(&spritesheetStr, temp);
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// ARC_String_Destroy(temp);
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//
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// ARC_String_CopySubstring(&temp, string, split + 1, string->length - (split + 2));
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// ARC_String_StripEndsWhitespace(&framesStr, temp);
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// ARC_String_Destroy(temp);
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//
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// //spritesheet
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// ARC_Spritesheet *spritesheet;
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// ARC_Config_Get(config, spritesheetStr, (void **)&spritesheet);
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//
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// if(!spritesheet){
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// ARC_Spritesheet_Read(config, spritesheetStr, (void **)&spritesheet);
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// if(arc_errno){
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// ARC_String_Destroy(spritesheetStr);
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// ARC_String_Destroy(framesStr );
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// return 0;
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// }
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// }
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//
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// //bounds
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// ARC_Array *frames;
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// ARC_Config_Get(config, framesStr, (void **)&frames);
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//
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// if(!frames){
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// ARC_RectArray_Read(config, framesStr, (void **)&frames);
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// if(arc_errno){
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// ARC_String_Destroy(spritesheetStr);
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// ARC_String_Destroy(framesStr );
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// return 0;
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// }
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// }
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//
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// ARC_String_Destroy(spritesheetStr);
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// ARC_String_Destroy(framesStr );
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//
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// // Scale frames to match spritesheet size
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// // TODO: possible bug for sheets that use same frames
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// if(spritesheet->size){
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// for(uint32_t i = 0; i < frames->size; i++){
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// ((ARC_Rect *)frames->data)[i].x *= *spritesheet->size;
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// ((ARC_Rect *)frames->data)[i].y *= *spritesheet->size;
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// ((ARC_Rect *)frames->data)[i].w *= *spritesheet->size;
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// ((ARC_Rect *)frames->data)[i].h *= *spritesheet->size;
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// }
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// }
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// //sprite
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// ARC_Sprite_Create((ARC_Sprite **)value, spritesheet, frames);
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//
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// return 0;
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//}
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//
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//void ARC_SDL_Texture_Delete(ARC_Config* config, ARC_String *string, void *value){
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// SDL_DestroyTexture((SDL_Texture *) value);
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//}
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//
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//void ARC_Spritesheet_Delete(ARC_Config* config, ARC_String *string, void *value){
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// ARC_Spritesheet *sheetValue = (ARC_Spritesheet *)value;
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//
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// //check if read in as a Textrue reference
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// void *temp;
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// ARC_Config_Get(config, string, &temp);
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// if(temp){
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// //TODO: test to see if this breaks references
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// free(sheetValue);
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// return;
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// }
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//
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// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
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// if(arc_errno){
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// //TODO: test to make sure no edge cases
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// // free(sheetValue);
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// ARC_SDL_Texture_Delete(config, string, value);
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// arc_errno = 0;
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// return;
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// }
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//
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// if(split == ~0){
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//
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// }
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//
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// //check if texture and size are references
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// ARC_String *tempStr, *textureStr, *sizeStr;
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// ARC_String_CopySubstring(&tempStr, string, 1, split - 1);
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// ARC_String_StripEndsWhitespace(&textureStr, tempStr);
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// ARC_String_Destroy(tempStr);
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//
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// ARC_String_CopySubstring(&tempStr, string, split + 1, string->length - (split + 1));
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// ARC_String_StripEndsWhitespace(&sizeStr, tempStr);
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// ARC_String_Destroy(tempStr);
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//
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// ARC_Config_Get(config, sizeStr, (void **)&temp);
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// ARC_String_Destroy(sizeStr);
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// if(temp){
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// free(sheetValue->size);
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// }
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//
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// ARC_Config_Get(config, textureStr, (void **)&temp);
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// ARC_String_Destroy(textureStr);
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// if(temp){
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// free(sheetValue->size);
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// }
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//
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// free(sheetValue);
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//}
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//
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//void ARC_Sprite_Delete(ARC_Config* config, ARC_String *string, void *value){
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// ARC_Sprite *spriteValue = (ARC_Sprite *)value;
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//
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// //check if read in as a Textrue reference
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// void *temp;
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// uint64_t split = ARC_GraphicsConfig_GetIndexAndErrorCheck(string, ",", 1);
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// if(arc_errno){
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// free(spriteValue);
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// return;
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// }
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//
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// //check if texture and size are references
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// ARC_String *tempStr, *spritesheetStr, *framesStr;
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// ARC_String_CopySubstring(&tempStr, string, 1, split - 1);
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// ARC_String_StripEndsWhitespace(&spritesheetStr, tempStr);
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// ARC_String_Destroy(tempStr);
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//
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// ARC_String_CopySubstring(&tempStr, string, split + 1, string->length - (split + 1));
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// ARC_String_StripEndsWhitespace(&framesStr, tempStr);
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// ARC_String_Destroy(tempStr);
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//
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// ARC_Config_Get(config, spritesheetStr, (void **)&temp);
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// ARC_String_Destroy(spritesheetStr);
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// if(temp){
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// free(spriteValue->spritesheet);
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// }
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//
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// ARC_Config_Get(config, framesStr, (void **)&temp);
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// ARC_String_Destroy(framesStr);
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// if(temp){
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// free(spriteValue->frames);
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// }
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//
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// free(spriteValue);
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//}
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7
packages/graphics/sdl3/line.c
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7
packages/graphics/sdl3/line.c
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#include "arc/graphics/line.h"
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#include "renderer.h"
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void ARC_Line_Render(ARC_Point point1, ARC_Point point2, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderLine((SDL_Renderer *)renderer, point1.x, point1.y, point2.x, point2.y);
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}
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13
packages/graphics/sdl3/obround.c
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packages/graphics/sdl3/obround.c
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#include "arc/graphics/obround.h"
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#include "renderer.h"
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#include <stdlib.h>
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//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
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void ARC_Obround_Render(ARC_Obround *obround, ARC_Renderer *renderer, ARC_Color *color){
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//TODO: write this
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}
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void ARC_FObround_Render(ARC_FObround *obround, ARC_Renderer *renderer, ARC_Color *color){
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ARC_Obround casted = ARC_FObround_CastToObround(obround);
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ARC_Obround_Render(&casted, renderer, color);
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}
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23
packages/graphics/sdl3/rectangle.c
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packages/graphics/sdl3/rectangle.c
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#include "arc/graphics/rectangle.h"
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#include "renderer.h"
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#include <stdlib.h>
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void ARC_Rect_Render(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
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ARC_FRect casted = ARC_Rect_CastToFRect(rect);
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ARC_FRect_Render(casted, renderer, color);
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}
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void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
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ARC_FRect casted = ARC_Rect_CastToFRect(rect);
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ARC_FRect_RenderFill(casted, renderer, color);
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}
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void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
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}
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void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_FRect *)&rect);
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}
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39
packages/graphics/sdl3/renderer.c
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packages/graphics/sdl3/renderer.c
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#include "arc/graphics/renderer.h"
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#include "renderer.h"
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#include <SDL3/SDL.h>
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#include <stdlib.h>
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#include "arc/engine/engine.h"
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#include "arc/graphics/window.h"
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#include "arc/std/errno.h"
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void ARC_Renderer_CreateWithEngineData(ARC_Renderer **renderer, ARC_EngineData *data){
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if(!data){
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arc_errno = ARC_ERRNO_NULL;
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ARC_DEBUG_LOG_ERROR("ARC_Renderer_CreateWithEngineData(**renderer, NULL)");
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return;
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}
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*renderer = (ARC_Renderer *)SDL_CreateRenderer((SDL_Window *)(data->window), NULL);
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if(!*renderer){
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arc_errno = ARC_ERRNO_NULL;
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ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("SDL_CreateRenderer(%p, NULL);", data->window);
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free(renderer);
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}
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SDL_SetRenderDrawBlendMode((SDL_Renderer *)*renderer, SDL_BLENDMODE_BLEND);
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}
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void ARC_Renderer_Destroy(ARC_Renderer *renderer){
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SDL_DestroyRenderer((SDL_Renderer *) renderer);
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}
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void ARC_Renderer_Clear(ARC_Renderer *renderer){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0xff);
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SDL_RenderClear((SDL_Renderer *)renderer);
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}
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void ARC_Renderer_Render(ARC_Renderer *renderer){
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SDL_RenderPresent((SDL_Renderer *)renderer);
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}
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10
packages/graphics/sdl3/renderer.h
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10
packages/graphics/sdl3/renderer.h
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#ifndef ARC_SDL_RENDERER_H_
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#define ARC_SDL_RENDERER_H_
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#include "arc/graphics/renderer.h"
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#include "arc/graphics/window.h"
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#include <SDL3/SDL.h>
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typedef SDL_Renderer ARC_RendererType;
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#endif // !ARC_SDL_RENDERER_H_
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96
packages/graphics/sdl3/sprite.c
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96
packages/graphics/sdl3/sprite.c
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#include "arc/graphics/sprite.h"
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#include "sprite.h"
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#include "spritesheet.h"
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#include "renderer.h"
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#include "arc/math/point.h"
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#include "arc/math/rectangle.h"
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#include "arc/std/errno.h"
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#include <stdlib.h>
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void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames){
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*sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
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(*sprite)->spritesheet = spritesheet;
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(*sprite)->frames = frames;
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(*sprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
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*(*sprite)->frameIndex = 0;
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(*sprite)->opacity = 255;
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}
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void ARC_Sprite_Destroy(ARC_Sprite *sprite){
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free(sprite);
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}
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void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
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*newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
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(*newSprite)->spritesheet = oldSprite->spritesheet;
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(*newSprite)->frames = oldSprite->frames;
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(*newSprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
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*(*newSprite)->frameIndex = *oldSprite->frameIndex;
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}
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void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity){
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sprite->opacity = opacity;
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}
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void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){
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//TODO: note, this is set here so not all entities in the sheet get opacity set
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SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
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ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
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ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
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SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect);
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}
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void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis){
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SDL_FlipMode flip = SDL_FLIP_NONE;
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if(axis & ARC_SPRITE_AXIS_X){
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flip |= SDL_FLIP_HORIZONTAL;
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}
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if(axis & ARC_SPRITE_AXIS_Y){
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||||
flip |= SDL_FLIP_VERTICAL;
|
||||
}
|
||||
|
||||
//TODO: note, this is set here so not all entities in the sheet get opacity set
|
||||
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
|
||||
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
|
||||
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
|
||||
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, 0.0, NULL, flip);
|
||||
}
|
||||
|
||||
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
|
||||
//TODO: note, this is set here so not all entities in the sheet get opacity set
|
||||
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
|
||||
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
|
||||
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
|
||||
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, angle, NULL, SDL_FLIP_NONE);
|
||||
}
|
||||
|
||||
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index){
|
||||
if(sprite->frames->size <= index){
|
||||
arc_errno = ARC_ERRNO_DATA;
|
||||
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("in ARC_Sprite_SetFrameIndex(sprite, %d); index out of bounds", index);
|
||||
return;
|
||||
}
|
||||
*sprite->frameIndex = index;
|
||||
}
|
||||
|
||||
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
|
||||
++*sprite->frameIndex;
|
||||
|
||||
if(*sprite->frameIndex == sprite->frames->size){
|
||||
*sprite->frameIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite){
|
||||
return *sprite->frameIndex;
|
||||
}
|
||||
|
||||
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
|
||||
return (ARC_Rect *)sprite->frames->data + *sprite->frameIndex;
|
||||
}
|
||||
|
||||
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){
|
||||
return sprite->frames;
|
||||
}
|
||||
14
packages/graphics/sdl3/sprite.h
Normal file
14
packages/graphics/sdl3/sprite.h
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef ARC_SDL_SPRITE_H_
|
||||
#define ARC_SDL_SPRITE_H_
|
||||
|
||||
#include "arc/graphics/sprite.h"
|
||||
|
||||
struct ARC_Sprite {
|
||||
ARC_Spritesheet *spritesheet;
|
||||
ARC_Array *frames;
|
||||
uint32_t *frameIndex;
|
||||
//TODO: temp
|
||||
uint8_t opacity;
|
||||
};
|
||||
|
||||
#endif // !ARC_SDL_SPRITE_H_
|
||||
86
packages/graphics/sdl3/spritesheet.c
Normal file
86
packages/graphics/sdl3/spritesheet.c
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
#include "arc/graphics/spritesheet.h"
|
||||
|
||||
#include "spritesheet.h"
|
||||
#include "renderer.h"
|
||||
#include "arc/math/point.h"
|
||||
#include "arc/std/errno.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_image/SDL_image.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path){
|
||||
//TODO: allow other types of images
|
||||
|
||||
//get and check the SDL surface
|
||||
SDL_Surface *surface = IMG_Load(path->data);
|
||||
if(!surface){
|
||||
arc_errno = ARC_ERRNO_DATA;
|
||||
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("ARC_Spritesheet_CreateFromFile(spritesheet, renderer, path), could not read path \"%s\"", path->data);
|
||||
|
||||
//set the spritesheet to null and throw an error
|
||||
*spritesheet = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
//create the place to store the spritesheet
|
||||
*spritesheet = (ARC_Spritesheet *)malloc(sizeof(ARC_Spritesheet));
|
||||
|
||||
//set the texture
|
||||
SDL_BlendMode tempMode;
|
||||
SDL_GetSurfaceBlendMode(surface, &tempMode);
|
||||
(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
|
||||
SDL_SetTextureBlendMode((*spritesheet)->texture, tempMode);
|
||||
|
||||
//set the tile size to empty
|
||||
(*spritesheet)->size = 0;
|
||||
|
||||
//cleanup
|
||||
SDL_DestroySurface(surface);
|
||||
}
|
||||
|
||||
void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
|
||||
SDL_DestroyTexture(spritesheet->texture);
|
||||
free(spritesheet);
|
||||
}
|
||||
|
||||
void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds){
|
||||
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, NULL, (SDL_FRect *)&renderBounds);
|
||||
}
|
||||
|
||||
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds){
|
||||
ARC_FRect bounds = ARC_Rect_CastToFRect(sheetBounds);
|
||||
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&bounds, (SDL_FRect *)&renderBounds);
|
||||
}
|
||||
|
||||
void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds){
|
||||
//error when size is 0
|
||||
if(spritesheet->size == 0){
|
||||
arc_errno = ARC_ERRNO_NULL;
|
||||
ARC_DEBUG_LOG_ERROR("ARC_Spritesheet_RenderTile(spritesheet, tilePosition, renderer, renderBounds), could not render a tile of size 0");
|
||||
return;
|
||||
}
|
||||
|
||||
//get bounds based on the sheet size
|
||||
ARC_FRect sheetBounds = {
|
||||
spritesheet->size * tilePosition.x,
|
||||
spritesheet->size * tilePosition.y,
|
||||
spritesheet->size,
|
||||
spritesheet->size
|
||||
};
|
||||
|
||||
//render the bounds
|
||||
SDL_RenderTexture((SDL_Renderer *)renderer, spritesheet->texture, (SDL_FRect *)&sheetBounds, (SDL_FRect *)&renderBounds);
|
||||
}
|
||||
|
||||
ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
|
||||
float x = 0.0;
|
||||
float y = 0.0;
|
||||
|
||||
SDL_GetTextureSize(spritesheet->texture, &x, &y);
|
||||
|
||||
return (ARC_Point){ x, y };
|
||||
}
|
||||
|
||||
uint32_t ARC_Spritesheet_GetTileSize(ARC_Spritesheet *spritesheet){
|
||||
return spritesheet->size;
|
||||
}
|
||||
12
packages/graphics/sdl3/spritesheet.h
Normal file
12
packages/graphics/sdl3/spritesheet.h
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#ifndef ARC_SDL_SPRITESHEET_H_
|
||||
#define ARC_SDL_SPRITESHEET_H_
|
||||
|
||||
#include "arc/graphics/spritesheet.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct ARC_Spritesheet {
|
||||
SDL_Texture *texture;
|
||||
uint32_t size;
|
||||
};
|
||||
|
||||
#endif // !ARC_SDL_SPRITESHEET_H_
|
||||
66
packages/graphics/sdl3/text.c
Normal file
66
packages/graphics/sdl3/text.c
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
#include "arc/graphics/text.h"
|
||||
|
||||
#include "text.h"
|
||||
#include "arc/graphics/color.h"
|
||||
#include "arc/math/point.h"
|
||||
#include "arc/math/rectangle.h"
|
||||
#include "arc/std/string.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <SDL3_ttf/SDL_ttf.h>
|
||||
|
||||
void ARC_Text_Create(ARC_Text **text, ARC_String *path, int32_t size, ARC_Color color){
|
||||
*text = (ARC_Text *)malloc(sizeof(ARC_Text));
|
||||
ARC_String_Copy(&(*text)->name, path);
|
||||
(*text)->size = size;
|
||||
(*text)->color = color;
|
||||
(*text)->texture = NULL;
|
||||
(*text)->bounds = (ARC_Rect){ 0, 0, 0, 0 };
|
||||
|
||||
//TODO: fix this
|
||||
if(TTF_Init() == false) {
|
||||
printf("TTF_Init: %s\n", SDL_GetError());
|
||||
exit(2);
|
||||
}
|
||||
}
|
||||
|
||||
void ARC_Text_Destroy(ARC_Text *font){
|
||||
if(font->texture != NULL){
|
||||
SDL_DestroyTexture(font->texture);
|
||||
}
|
||||
ARC_String_Destroy(font->name);
|
||||
free(font);
|
||||
}
|
||||
|
||||
void ARC_Text_SetString(ARC_Text *text, ARC_Renderer *renderer, ARC_String *string){
|
||||
TTF_Font *ttfont = TTF_OpenFont(text->name->data, text->size);
|
||||
SDL_Color textColor = (SDL_Color){ text->color.r, text->color.g, text->color.b, text->color.a };
|
||||
|
||||
SDL_Surface *surface = TTF_RenderText_Blended(ttfont, string->data, 0, textColor);
|
||||
|
||||
text->bounds.w = surface->w;
|
||||
text->bounds.h = surface->h;
|
||||
|
||||
if(text->texture){
|
||||
SDL_DestroyTexture(text->texture);
|
||||
}
|
||||
text->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
|
||||
|
||||
SDL_DestroySurface(surface);
|
||||
TTF_CloseFont(ttfont);
|
||||
}
|
||||
|
||||
void ARC_Text_Render(ARC_Text *text, ARC_Renderer *renderer){
|
||||
if(text->texture == NULL){
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_FRect bounds = (SDL_FRect){ text->bounds.x, text->bounds.y, text->bounds.w, text->bounds.h };
|
||||
SDL_RenderTexture((SDL_Renderer *)renderer, text->texture, NULL, &bounds);
|
||||
}
|
||||
|
||||
void ARC_Text_SetPos(ARC_Text *text, ARC_Point pos){
|
||||
text->bounds.x = pos.x;
|
||||
text->bounds.y = pos.y;
|
||||
}
|
||||
20
packages/graphics/sdl3/text.h
Normal file
20
packages/graphics/sdl3/text.h
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#ifndef ARC_SDL_TEXT_H_
|
||||
#define ARC_SDL_TEXT_H_
|
||||
|
||||
#include "arc/std/string.h"
|
||||
#include "arc/graphics/color.h"
|
||||
#include "arc/math/rectangle.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
typedef struct ARC_Text {
|
||||
ARC_String *name;
|
||||
int32_t size;
|
||||
|
||||
ARC_Color color;
|
||||
|
||||
SDL_Texture *texture;
|
||||
ARC_Rect bounds;
|
||||
} ARC_Text;
|
||||
|
||||
#endif // !ARC_SDL_TEXT_H_
|
||||
35
packages/graphics/sdl3/view.c
Normal file
35
packages/graphics/sdl3/view.c
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
#include "arc/graphics/view.h"
|
||||
|
||||
#include "arc/std/errno.h"
|
||||
#include <SDL.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
void ARC_View_Create(ARC_View **view, ARC_Renderer *renderer, ARC_Rect bounds){
|
||||
*view = (ARC_View *)malloc(sizeof(ARC_View));
|
||||
(*view)->renderer = renderer;
|
||||
(*view)->bounds = bounds;
|
||||
}
|
||||
|
||||
void ARC_View_Destroy(ARC_View *view){
|
||||
free(view);
|
||||
}
|
||||
|
||||
void ARC_View_Render(ARC_View *view, ARC_View_RenderFn renderFn, void *data){
|
||||
int err = SDL_RenderSetViewport((SDL_Renderer *)view->renderer, (const SDL_Rect *)&(view->bounds));
|
||||
if(err){
|
||||
ARC_DEBUG_LOG(ARC_ERRNO_DATA, "in src/graphics/sdl/view.c ARC_View_Render(view, renderFn), SDL_RenderSetViewport(...) returned: %d", err);
|
||||
return;
|
||||
}
|
||||
|
||||
renderFn(data);
|
||||
|
||||
err = SDL_RenderSetViewport((SDL_Renderer *)view->renderer, NULL);
|
||||
if(err){
|
||||
ARC_DEBUG_LOG(ARC_ERRNO_DATA, "in src/graphics/sdl/view.c ARC_View_Render(view, NULL), SDL_RenderSetViewport(...) returned: %d", err);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ARC_Rect ARC_View_GetBounds(ARC_View *view){
|
||||
return view->bounds;
|
||||
}
|
||||
26
packages/graphics/sdl3/window.c
Normal file
26
packages/graphics/sdl3/window.c
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#include "arc/graphics/window.h"
|
||||
|
||||
#include "window.h"
|
||||
#include "arc/std/errno.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void ARC_Window_Create(ARC_Window **window, ARC_WindowInfo *info){
|
||||
if(!info){
|
||||
arc_errno = ARC_ERRNO_NULL;
|
||||
ARC_DEBUG_LOG_ERROR("ARC_Window_Create(**window, NULL)");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
|
||||
*window = (ARC_Window *)SDL_CreateWindow((const char *)info->title, info->w, info->h, 0);
|
||||
|
||||
if(window == NULL){
|
||||
arc_errno = ARC_ERRNO_NULL;
|
||||
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("SDL_CreateWindow(%s, %d, %d, %x);", info->title, info->w, info->h, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void ARC_Window_Destroy(ARC_Window *window){
|
||||
SDL_DestroyWindow((SDL_Window *) window);
|
||||
}
|
||||
9
packages/graphics/sdl3/window.h
Normal file
9
packages/graphics/sdl3/window.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef ARC_SDL_WINDOW_H_
|
||||
#define ARC_SDL_WINDOW_H_
|
||||
|
||||
#include "arc/graphics/window.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
typedef SDL_Window ARC_WindowType;
|
||||
|
||||
#endif // !ARC_SDL_WINDOW_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue