archeus/packages/graphics/sdl3/sprite.h

14 lines
283 B
C

#ifndef ARC_SDL_SPRITE_H_
#define ARC_SDL_SPRITE_H_
#include "arc/graphics/sprite.h"
struct ARC_Sprite {
ARC_Spritesheet *spritesheet;
ARC_Array *frames;
uint32_t *frameIndex;
//TODO: temp
uint8_t opacity;
};
#endif // !ARC_SDL_SPRITE_H_