worked on rewrite of sprite

This commit is contained in:
herbglitch 2025-03-23 00:45:39 -06:00
parent 1b2e2cb7f1
commit 0918b6f225
4 changed files with 125 additions and 113 deletions

View file

@ -11,27 +11,46 @@ extern "C" {
#include "arc/math/rectangle.h" #include "arc/math/rectangle.h"
#include "arc/std/array.h" #include "arc/std/array.h"
/**
* @brief
*/
typedef enum ARC_SpriteAxis {
ARC_SPRITE_AXIS_NONE = 0x00,
ARC_SPRITE_AXIS_Y = 0x01,
ARC_SPRITE_AXIS_X = 0x02,
} ARC_SpriteAxix;
/** /**
* @brief a sprite type * @brief a sprite type
* */
* @note the actual type should be define by overriding for a graphics api typedef struct ARC_Sprite {
*/ ARC_Spritesheet *spritesheet;
typedef struct ARC_Sprite ARC_Sprite; ARC_Array frames;
uint32_t frameIndex;
double angle;
ARC_FPoint origin;
float opacity;
ARC_SpriteAxix axis;
} ARC_Sprite;
/** /**
* @brief creates ARC_Sprite type * @brief creates ARC_Sprite type
* *
* @param sprite ARC_Sprite that is being created * @param sprite ARC_Sprite that is being created
* @param spritesheet ARC_Spritesheet that ARC_Sprite will be pulled from * @param spritesheet ARC_Spritesheet that ARC_Sprite will be pulled from
* @param frames ARC_Array of bounds of sprite on spritesheet * @param frames ARC_Array of ARC_FRect bounds of sprite on spritesheet
*/ */
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames); void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array frames);
/** /**
* @brief destroys ARC_Sprite type * @brief destroys ARC_Sprite type
* *
* @param sprite ARC_Sprite to destroy * @param sprite ARC_Sprite to destroy
*/ */
void ARC_Sprite_Destroy(ARC_Sprite *sprite); void ARC_Sprite_Destroy(ARC_Sprite *sprite);
/** /**
@ -39,20 +58,8 @@ void ARC_Sprite_Destroy(ARC_Sprite *sprite);
* *
* @param newSprite ARC_Sprite that is being copied to and created * @param newSprite ARC_Sprite that is being copied to and created
* @param oldSprite ARC_Sprite contents that are being copied * @param oldSprite ARC_Sprite contents that are being copied
*/
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
//TODO: temp
/**
* @brief sets ARC_Sprite's opacity
*
* @param sprite ARC_Sprite that is changing opacity
* @param opacity new opacity for ARC_Sprite
*
* @note this is temp because opacity probably should be a value
* bigger than 255
*/ */
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity); void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
/** /**
* @brief renders ARC_Sprite type * @brief renders ARC_Sprite type
@ -60,51 +67,59 @@ void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity);
* @param sprite ARC_Sprite that will be rendered * @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering * @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to * @param renderBounds area of renderer that ARC_Sprite will be rendered to
*/ */
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds); void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect renderBounds);
//TODO: move this to a better location
typedef enum ARC_Sprite_Axis {
ARC_SPRITE_AXIS_NONE = 0x00,
ARC_SPRITE_AXIS_Y = 0x01,
ARC_SPRITE_AXIS_X = 0x02,
} ARC_Sprite_Axix;
/** /**
* @brief renders ARC_Sprite type with flip * @brief renders ARC_Sprite type at a point and at a set scale
* *
* @param sprite ARC_Sprite that will be rendered * @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering * @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to * @param point point on the renderer that ARC_Sprite will be rendered to (will be scaled as well)
* @param axis axis to flip sprite * @param scale the scale to render at
*/ */
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis); void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale);
/** /**
* @brief renders ARC_Sprite type with rotation * @brief switches ARC_Sprite's frames to next for animation
* *
* @param sprite ARC_Sprite that will be rendered * @param sprite ARC_Sprite that is having its frame updated
* @param renderer ARC_Renderer that is handling rendering */
* @param renderBounds area of renderer that ARC_Sprite will be rendered to void ARC_Sprite_IterateFrame(ARC_Sprite *sprite);
* @param angle angle to rotate ARC_Sprite
* @param center point to rotate ARC_Sprite around
*/
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle);
/** /**
* @brief switches ARC_Sprite's frame to specified index * @brief switches ARC_Sprite's frame to specified index
* *
* @param sprite ARC_Sprite that is having its frame set * @param sprite ARC_Sprite that is having its frame set
* @param index uint32_t to set ARC_Sprite's frame index to * @param index uint32_t to set ARC_Sprite's frame index to
*/ */
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index); void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index);
/** /**
* @brief switches ARC_Sprite's frames to next for animation * @brief sets the origin point of the sprite (the rotation and position point)
* *
* @param sprite ARC_Sprite that is having its frame updated * @param sprite ARC_Sprite that is having its angle set
*/ * @param index the given agnel in degrees to rotate around (rotated clockwise)
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite); */
void ARC_Sprite_SetAngle(ARC_Sprite *sprite, double angle);
/**
* @brief sets the origin point of the sprite (the rotation and position point)
*
* @param sprite ARC_Sprite that is having its origin set
* @param origin the point on the arc sprite (based on its bounds/frame) to rotate around
*/
void ARC_Sprite_SetOrigin(ARC_Sprite *sprite, ARC_FPoint origin);
/**
* @brief sets ARC_Sprite's opacity
*
* @note opacity is a float value between 0.0 and 1.0 (1.0 is fully opaque)
*
* @param sprite ARC_Sprite that is changing opacity
* @param opacity new opacity for ARC_Sprite
*/
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, float opacity);
/** /**
* @brief gets ARC_Sprite's current frame * @brief gets ARC_Sprite's current frame
@ -112,22 +127,22 @@ void ARC_Sprite_IterateFrame(ARC_Sprite *sprite);
* @param sprite ARC_Sprite to get frame from * @param sprite ARC_Sprite to get frame from
* *
* @return index ARC_Sprite's current frame index * @return index ARC_Sprite's current frame index
*/ */
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite); uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite);
/** /**
* @brief returns the current bounds based on the ARC_Sprite's frames * @brief returns the current bounds based on the ARC_Sprite's frames
* *
* @param sprite ARC_Sprite to get bounds from * @param sprite ARC_Sprite to get bounds from
*/ */
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite); ARC_FRect *ARC_Sprite_GetBounds(ARC_Sprite *sprite);
/** /**
* @brief returns the array of bounds that a sprite has * @brief returns the array of bounds that a sprite has
* *
* @param sprite ARC_Sprite to get all the bounds from * @param sprite ARC_Sprite to get all the bounds from
*/ */
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite); ARC_Array ARC_Sprite_GetAllBounds(ARC_Sprite *sprite);
#ifdef __cplusplus #ifdef __cplusplus
} }

View file

@ -3,8 +3,8 @@
#include <SDL3_image/SDL_image.h> #include <SDL3_image/SDL_image.h>
#include <stdio.h> #include <stdio.h>
#include "renderer.h" #include "renderer.h"
#include "sprite.h" #include "arc/graphics/sprite.h"
#include "spritesheet.h" #include "arc/graphics/spritesheet.h"
#include "arc/std/string.h" #include "arc/std/string.h"
#include "arc/std/parser/helpers.h" #include "arc/std/parser/helpers.h"
#include "arc/std/errno.h" #include "arc/std/errno.h"

View file

@ -1,20 +1,26 @@
#include "arc/graphics/sprite.h" #include "arc/graphics/sprite.h"
#include "sprite.h"
#include "spritesheet.h" #include "spritesheet.h"
#include "renderer.h"
#include "arc/math/point.h" #include "arc/math/point.h"
#include "arc/math/rectangle.h" #include "arc/math/rectangle.h"
#include "arc/std/errno.h" #include "arc/std/errno.h"
#include <stdlib.h> #include <stdlib.h>
#include <SDL3/SDL.h>
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames){ void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array frames){
*sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite)); *sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*sprite)->spritesheet = spritesheet; (*sprite)->spritesheet = spritesheet;
(*sprite)->frames = frames; (*sprite)->frames = frames;
(*sprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t)); (*sprite)->frameIndex = 0;
*(*sprite)->frameIndex = 0;
(*sprite)->opacity = 255; (*sprite)->angle = 0.0;
(*sprite)->origin = (ARC_FPoint){ 0.0, 0.0 };
//called this way to also set the alpha mod
ARC_Sprite_SetOpacity(*sprite, 1.0f);
(*sprite)->axis = ARC_SPRITE_AXIS_NONE;
} }
void ARC_Sprite_Destroy(ARC_Sprite *sprite){ void ARC_Sprite_Destroy(ARC_Sprite *sprite){
@ -25,72 +31,77 @@ void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
*newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite)); *newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*newSprite)->spritesheet = oldSprite->spritesheet; (*newSprite)->spritesheet = oldSprite->spritesheet;
(*newSprite)->frames = oldSprite->frames; (*newSprite)->frames = oldSprite->frames;
(*newSprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t)); (*newSprite)->frameIndex = oldSprite->frameIndex;
*(*newSprite)->frameIndex = *oldSprite->frameIndex; (*newSprite)->angle = oldSprite->angle;
(*newSprite)->origin = oldSprite->origin;
(*newSprite)->opacity = oldSprite->opacity;
} }
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity){ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect renderBounds){
sprite->opacity = opacity; SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)(sprite->frames.data + sprite->frameIndex), (SDL_FRect *)&renderBounds);
} }
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){ void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale){
//TODO: note, this is set here so not all entities in the sheet get opacity set ARC_FRect sourceRect = *(ARC_FRect *)(sprite->frames.data + sprite->frameIndex);
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity); //TODO: check that this works
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex)); ARC_FRect destinationRect = {
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds); (point.x - sprite->origin.x) * scale,
SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect); (point.y - sprite->origin.y) * scale,
} sourceRect.w * scale,
sourceRect.h * scale
};
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis){ //TODO: probably want to optomize this
SDL_FlipMode flip = SDL_FLIP_NONE; SDL_FlipMode flip = SDL_FLIP_NONE;
if(axis & ARC_SPRITE_AXIS_X){ if(sprite->axis & ARC_SPRITE_AXIS_X){
flip |= SDL_FLIP_HORIZONTAL; flip |= SDL_FLIP_HORIZONTAL;
} }
if(axis & ARC_SPRITE_AXIS_Y){ if(sprite->axis & ARC_SPRITE_AXIS_Y){
flip |= SDL_FLIP_VERTICAL; flip |= SDL_FLIP_VERTICAL;
} }
//TODO: note, this is set here so not all entities in the sheet get opacity set SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, sprite->angle, (SDL_FPoint *)&(sprite->origin), flip);
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, 0.0, NULL, flip);
} }
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){ void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
//TODO: note, this is set here so not all entities in the sheet get opacity set sprite->frameIndex++;
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex)); if(sprite->frameIndex == sprite->frames.size){
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds); sprite->frameIndex = 0;
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, angle, NULL, SDL_FLIP_NONE); }
} }
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index){ void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index){
if(sprite->frames->size <= index){ if(sprite->frames.size <= index){
arc_errno = ARC_ERRNO_DATA; arc_errno = ARC_ERRNO_DATA;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("in ARC_Sprite_SetFrameIndex(sprite, %d); index out of bounds", index); ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("in ARC_Sprite_SetFrameIndex(sprite, %d); index out of bounds", index);
return; return;
} }
*sprite->frameIndex = index; sprite->frameIndex = index;
} }
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){ void ARC_Sprite_SetAngle(ARC_Sprite *sprite, double angle){
++*sprite->frameIndex; sprite->angle = angle;
}
if(*sprite->frameIndex == sprite->frames->size){ void ARC_Sprite_SetOrigin(ARC_Sprite *sprite, ARC_FPoint origin){
*sprite->frameIndex = 0; sprite->origin = origin;
} }
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, float opacity){
sprite->opacity = opacity;
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
} }
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite){ uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite){
return *sprite->frameIndex; return sprite->frameIndex;
} }
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){ ARC_FRect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
return (ARC_Rect *)sprite->frames->data + *sprite->frameIndex; return (ARC_FRect *)sprite->frames.data + sprite->frameIndex;
} }
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){ ARC_Array ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){
return sprite->frames; return sprite->frames;
} }

View file

@ -1,14 +0,0 @@
#ifndef ARC_SDL_SPRITE_H_
#define ARC_SDL_SPRITE_H_
#include "arc/graphics/sprite.h"
struct ARC_Sprite {
ARC_Spritesheet *spritesheet;
ARC_Array *frames;
uint32_t *frameIndex;
//TODO: temp
uint8_t opacity;
};
#endif // !ARC_SDL_SPRITE_H_