worked on rewrite of sprite

This commit is contained in:
herbglitch 2025-03-23 00:45:39 -06:00
parent 1b2e2cb7f1
commit 0918b6f225
4 changed files with 125 additions and 113 deletions

View file

@ -11,27 +11,46 @@ extern "C" {
#include "arc/math/rectangle.h"
#include "arc/std/array.h"
/**
* @brief
*/
typedef enum ARC_SpriteAxis {
ARC_SPRITE_AXIS_NONE = 0x00,
ARC_SPRITE_AXIS_Y = 0x01,
ARC_SPRITE_AXIS_X = 0x02,
} ARC_SpriteAxix;
/**
* @brief a sprite type
*
* @note the actual type should be define by overriding for a graphics api
*/
typedef struct ARC_Sprite ARC_Sprite;
*/
typedef struct ARC_Sprite {
ARC_Spritesheet *spritesheet;
ARC_Array frames;
uint32_t frameIndex;
double angle;
ARC_FPoint origin;
float opacity;
ARC_SpriteAxix axis;
} ARC_Sprite;
/**
* @brief creates ARC_Sprite type
*
* @param sprite ARC_Sprite that is being created
* @param spritesheet ARC_Spritesheet that ARC_Sprite will be pulled from
* @param frames ARC_Array of bounds of sprite on spritesheet
*/
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames);
* @param frames ARC_Array of ARC_FRect bounds of sprite on spritesheet
*/
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array frames);
/**
* @brief destroys ARC_Sprite type
*
* @param sprite ARC_Sprite to destroy
*/
*/
void ARC_Sprite_Destroy(ARC_Sprite *sprite);
/**
@ -39,20 +58,8 @@ void ARC_Sprite_Destroy(ARC_Sprite *sprite);
*
* @param newSprite ARC_Sprite that is being copied to and created
* @param oldSprite ARC_Sprite contents that are being copied
*/
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
//TODO: temp
/**
* @brief sets ARC_Sprite's opacity
*
* @param sprite ARC_Sprite that is changing opacity
* @param opacity new opacity for ARC_Sprite
*
* @note this is temp because opacity probably should be a value
* bigger than 255
*/
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity);
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
/**
* @brief renders ARC_Sprite type
@ -60,51 +67,59 @@ void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity);
* @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to
*/
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds);
//TODO: move this to a better location
typedef enum ARC_Sprite_Axis {
ARC_SPRITE_AXIS_NONE = 0x00,
ARC_SPRITE_AXIS_Y = 0x01,
ARC_SPRITE_AXIS_X = 0x02,
} ARC_Sprite_Axix;
*/
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect renderBounds);
/**
* @brief renders ARC_Sprite type with flip
* @brief renders ARC_Sprite type at a point and at a set scale
*
* @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to
* @param axis axis to flip sprite
*/
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis);
* @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering
* @param point point on the renderer that ARC_Sprite will be rendered to (will be scaled as well)
* @param scale the scale to render at
*/
void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale);
/**
* @brief renders ARC_Sprite type with rotation
* @brief switches ARC_Sprite's frames to next for animation
*
* @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to
* @param angle angle to rotate ARC_Sprite
* @param center point to rotate ARC_Sprite around
*/
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle);
* @param sprite ARC_Sprite that is having its frame updated
*/
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite);
/**
* @brief switches ARC_Sprite's frame to specified index
*
* @param sprite ARC_Sprite that is having its frame set
* @param index uint32_t to set ARC_Sprite's frame index to
*/
*/
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index);
/**
* @brief switches ARC_Sprite's frames to next for animation
* @brief sets the origin point of the sprite (the rotation and position point)
*
* @param sprite ARC_Sprite that is having its frame updated
*/
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite);
* @param sprite ARC_Sprite that is having its angle set
* @param index the given agnel in degrees to rotate around (rotated clockwise)
*/
void ARC_Sprite_SetAngle(ARC_Sprite *sprite, double angle);
/**
* @brief sets the origin point of the sprite (the rotation and position point)
*
* @param sprite ARC_Sprite that is having its origin set
* @param origin the point on the arc sprite (based on its bounds/frame) to rotate around
*/
void ARC_Sprite_SetOrigin(ARC_Sprite *sprite, ARC_FPoint origin);
/**
* @brief sets ARC_Sprite's opacity
*
* @note opacity is a float value between 0.0 and 1.0 (1.0 is fully opaque)
*
* @param sprite ARC_Sprite that is changing opacity
* @param opacity new opacity for ARC_Sprite
*/
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, float opacity);
/**
* @brief gets ARC_Sprite's current frame
@ -112,22 +127,22 @@ void ARC_Sprite_IterateFrame(ARC_Sprite *sprite);
* @param sprite ARC_Sprite to get frame from
*
* @return index ARC_Sprite's current frame index
*/
*/
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite);
/**
* @brief returns the current bounds based on the ARC_Sprite's frames
*
* @param sprite ARC_Sprite to get bounds from
*/
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite);
*/
ARC_FRect *ARC_Sprite_GetBounds(ARC_Sprite *sprite);
/**
* @brief returns the array of bounds that a sprite has
*
* @param sprite ARC_Sprite to get all the bounds from
*/
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite);
ARC_Array ARC_Sprite_GetAllBounds(ARC_Sprite *sprite);
#ifdef __cplusplus
}

View file

@ -3,8 +3,8 @@
#include <SDL3_image/SDL_image.h>
#include <stdio.h>
#include "renderer.h"
#include "sprite.h"
#include "spritesheet.h"
#include "arc/graphics/sprite.h"
#include "arc/graphics/spritesheet.h"
#include "arc/std/string.h"
#include "arc/std/parser/helpers.h"
#include "arc/std/errno.h"

View file

@ -1,20 +1,26 @@
#include "arc/graphics/sprite.h"
#include "sprite.h"
#include "spritesheet.h"
#include "renderer.h"
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
#include "arc/std/errno.h"
#include <stdlib.h>
#include <SDL3/SDL.h>
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames){
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array frames){
*sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*sprite)->spritesheet = spritesheet;
(*sprite)->frames = frames;
(*sprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
*(*sprite)->frameIndex = 0;
(*sprite)->opacity = 255;
(*sprite)->frameIndex = 0;
(*sprite)->angle = 0.0;
(*sprite)->origin = (ARC_FPoint){ 0.0, 0.0 };
//called this way to also set the alpha mod
ARC_Sprite_SetOpacity(*sprite, 1.0f);
(*sprite)->axis = ARC_SPRITE_AXIS_NONE;
}
void ARC_Sprite_Destroy(ARC_Sprite *sprite){
@ -24,73 +30,78 @@ void ARC_Sprite_Destroy(ARC_Sprite *sprite){
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
*newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*newSprite)->spritesheet = oldSprite->spritesheet;
(*newSprite)->frames = oldSprite->frames;
(*newSprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
*(*newSprite)->frameIndex = *oldSprite->frameIndex;
(*newSprite)->frames = oldSprite->frames;
(*newSprite)->frameIndex = oldSprite->frameIndex;
(*newSprite)->angle = oldSprite->angle;
(*newSprite)->origin = oldSprite->origin;
(*newSprite)->opacity = oldSprite->opacity;
}
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity){
sprite->opacity = opacity;
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FRect renderBounds){
SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)(sprite->frames.data + sprite->frameIndex), (SDL_FRect *)&renderBounds);
}
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTexture((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect);
}
void ARC_Sprite_RenderAt(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_FPoint point, double scale){
ARC_FRect sourceRect = *(ARC_FRect *)(sprite->frames.data + sprite->frameIndex);
//TODO: check that this works
ARC_FRect destinationRect = {
(point.x - sprite->origin.x) * scale,
(point.y - sprite->origin.y) * scale,
sourceRect.w * scale,
sourceRect.h * scale
};
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis){
//TODO: probably want to optomize this
SDL_FlipMode flip = SDL_FLIP_NONE;
if(axis & ARC_SPRITE_AXIS_X){
if(sprite->axis & ARC_SPRITE_AXIS_X){
flip |= SDL_FLIP_HORIZONTAL;
}
if(axis & ARC_SPRITE_AXIS_Y){
if(sprite->axis & ARC_SPRITE_AXIS_Y){
flip |= SDL_FLIP_VERTICAL;
}
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, 0.0, NULL, flip);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, sprite->angle, (SDL_FPoint *)&(sprite->origin), flip);
}
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
//TODO: note, this is set here so not all entities in the sheet get opacity set
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
ARC_FRect sourceRect = ARC_Rect_CastToFRect(*(ARC_Rect *)(sprite->frames->data + *sprite->frameIndex));
ARC_FRect destinationRect = ARC_Rect_CastToFRect(*renderBounds);
SDL_RenderTextureRotated((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_FRect *)&sourceRect, (SDL_FRect *)&destinationRect, angle, NULL, SDL_FLIP_NONE);
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
sprite->frameIndex++;
if(sprite->frameIndex == sprite->frames.size){
sprite->frameIndex = 0;
}
}
void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index){
if(sprite->frames->size <= index){
if(sprite->frames.size <= index){
arc_errno = ARC_ERRNO_DATA;
ARC_DEBUG_LOG_ERROR_WITH_VARIABLES("in ARC_Sprite_SetFrameIndex(sprite, %d); index out of bounds", index);
return;
}
*sprite->frameIndex = index;
sprite->frameIndex = index;
}
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
++*sprite->frameIndex;
void ARC_Sprite_SetAngle(ARC_Sprite *sprite, double angle){
sprite->angle = angle;
}
if(*sprite->frameIndex == sprite->frames->size){
*sprite->frameIndex = 0;
}
void ARC_Sprite_SetOrigin(ARC_Sprite *sprite, ARC_FPoint origin){
sprite->origin = origin;
}
void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, float opacity){
sprite->opacity = opacity;
SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
}
uint32_t ARC_Sprite_GetFrameIndex(ARC_Sprite *sprite){
return *sprite->frameIndex;
return sprite->frameIndex;
}
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
return (ARC_Rect *)sprite->frames->data + *sprite->frameIndex;
ARC_FRect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
return (ARC_FRect *)sprite->frames.data + sprite->frameIndex;
}
ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){
ARC_Array ARC_Sprite_GetAllBounds(ARC_Sprite *sprite){
return sprite->frames;
}

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@ -1,14 +0,0 @@
#ifndef ARC_SDL_SPRITE_H_
#define ARC_SDL_SPRITE_H_
#include "arc/graphics/sprite.h"
struct ARC_Sprite {
ARC_Spritesheet *spritesheet;
ARC_Array *frames;
uint32_t *frameIndex;
//TODO: temp
uint8_t opacity;
};
#endif // !ARC_SDL_SPRITE_H_