goblin/Scripts/Menu/inventory_menu.gd

35 lines
899 B
GDScript3
Raw Permalink Normal View History

2025-07-21 20:38:11 -06:00
extends Node
class_name InventoryMenu
@onready var inventory : Inventory
@onready var item_list : VBoxContainer = $CanvasLayer/PanelContainer/VBoxContainer/MarginContainer/ScrollContainer/VBoxContainer
var item_scene : PackedScene = preload("res://Scenes/Menu/InventoryUiItem.tscn")
func _ready() -> void:
$CanvasLayer.hide()
pass
func toggle_inventory() -> bool:
var canvas = $CanvasLayer
if canvas.visible == true:
$CanvasLayer.hide()
return false
else:
update_inventory()
$CanvasLayer.show()
return true
func update_inventory():
for i in inventory.items:
var match_found : bool = false
2025-07-21 20:38:11 -06:00
var new_item = item_scene.instantiate()
for j in item_list.get_children():
if j.id.text != str(i.item.id):
match_found = true
if !match_found || item_list.get_children().size() == 1:
item_list.add_child(new_item)
new_item.set_values(i.item.id, i.item.name, 10, 10)