goblin/Scripts/Menu/inventory_menu.gd

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GDScript3
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2025-07-21 20:38:11 -06:00
extends Node
class_name InventoryMenu
@onready var inventory : Inventory
@onready var item_list : VBoxContainer = $CanvasLayer/PanelContainer/VBoxContainer/MarginContainer/ScrollContainer/VBoxContainer
var item_scene : PackedScene = preload("res://Scenes/Menu/InventoryUiItem.tscn")
func _ready() -> void:
$CanvasLayer.hide()
pass
func toggle_inventory() -> bool:
var canvas = $CanvasLayer
if canvas.visible == true:
$CanvasLayer.hide()
return false
else:
update_inventory()
$CanvasLayer.show()
return true
func update_inventory():
for i in inventory.items:
var new_item = item_scene.instantiate()
# new_item.set_values(i.item.name, i.item.value, i.item.weight)
item_list.add_child(new_item)
new_item.set_values(i.item.name, 10, 10)
print(i.item.name)
print(i)
pass