#include "arc/graphics/circle.h" #include //Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){ circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a); } //TODO: very temp void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){ filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a); }