#include "arc/math/rectangle.h" //VERY TEMP #include int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){ if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x && rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){ return 1; } return 0; } int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){ //TODO: Replace soon return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2); }