#ifndef ARC_SDL_RENDERER_H_ #define ARC_SDL_RENDERER_H_ #include "arc/graphics/color.h" #include "arc/graphics/renderer.h" #include "arc/graphics/window.h" #include "arc/std/hashtable.h" #include typedef struct ARC_RendererType { SDL_Renderer *renderer; ARC_Hashtable *buffers; ARC_Color clearColor; } ARC_RendererType; #endif // !ARC_SDL_RENDERER_H_