#include "arc/graphics/rectangle.h" #include "renderer.h" #include void ARC_Rect_Render(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){ ARC_FRect casted = ARC_Rect_CastToFRect(rect); ARC_FRect_Render(casted, renderer, color); } void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){ ARC_FRect casted = ARC_Rect_CastToFRect(rect); ARC_FRect_RenderFill(casted, renderer, color); } void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){ SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a); SDL_RenderRect(renderer->renderer, (SDL_FRect *)&rect); } void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){ SDL_SetRenderDrawColor(renderer->renderer, color.r, color.g, color.b, color.a); SDL_RenderFillRect(renderer->renderer, (SDL_FRect *)&rect); }