#ifdef ARC_GLFW_INPUT #include "arc/input/input.h" #include "arc/input/mouse.h" #include "arc/input/keyboard.h" #include #include struct ARC_Input { ARC_Keyboard *keyboard; ARC_Mouse *mouse; GLFWwindow *window; }; void ARC_Input_CreateWithEngineData(ARC_Input **input, ARC_EngineData *data){ *input = (ARC_Input *)malloc(sizeof(ARC_Input)); (*input)->event = (SDL_Event *)malloc(sizeof(SDL_Event)); ARC_Keyboard_CreateWithEngineData(&(*input)->keyboard, data); ARC_Keyboard_CreateWithEngineData(&(*input)->mouse, data); } void ARC_Input_Destroy(ARC_Input *input){ ARC_Keyboard_Destroy(input->keyboard); ARC_Mouse_Destroy(input->mouse); free(input->event); free(input); } ARC_Keyboard *ARC_Input_GetKeyboard(ARC_Input *input){ return input->keyboard; } ARC_Mouse *ARC_Input_GetMouse(ARC_Input *input){ return input->mouse; } #endif // ARC_SDL2_INPUT