#ifdef ARC_SDL #include "arc/graphics/obround.h" #include "arc/graphics/sdl/renderer.h" #include //Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl void ARC_Obround_Render(ARC_Obround *obround, ARC_Renderer *renderer, ARC_Color *color){ SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color->r, color->g, color->b, color->a); int32_t diameter = (obround->r * 2); int32_t x = (obround->r - 1); int32_t y = 0; int32_t tx = 1; int32_t ty = 1; int32_t error = (tx - diameter); SDL_RenderDrawLine((SDL_Renderer *)renderer, obround->x - obround->r, obround->y - (obround->h / 2), obround->x - obround->r, obround->y + (obround->h / 2)); SDL_RenderDrawLine((SDL_Renderer *)renderer, obround->x + obround->r, obround->y - (obround->h / 2), obround->x + obround->r, obround->y + (obround->h / 2)); while(x >= y){ // Each of the following renders an octant of the circle SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x + x, obround->y - y - (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x + x, obround->y + y + (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x - x, obround->y - y - (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x - x, obround->y + y + (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x + y, obround->y - x - (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x + y, obround->y + x + (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x - y, obround->y - x - (obround->h / 2)); SDL_RenderDrawPoint((SDL_Renderer *)renderer, obround->x - y, obround->y + x + (obround->h / 2)); if(error <= 0){ ++y; error += ty; ty += 2; } if(error > 0){ --x; tx += 2; error += (tx - diameter); } } } #endif // ARC_SDL