#include "arc/engine/engine.h" //NOTE: some of this file is temporary, mostly to get smthn running so I can test out different ideas #include "arc/engine/state.h" #include "arc/graphics/window.h" #include "arc/graphics/renderer.h" #include "arc/input/mouse.h" #include "arc/input/keyboard.h" #include "arc/std/bool.h" #include "arc/std/errno.h" #include "arc/std/handler.h" #include #include void ARC_EngineData_VectorDestroyStateFn(void *data){ ARC_State_Destroy((ARC_State *)data); } void ARC_EngineData_Create(ARC_EngineData **data, ARC_Point windowSize){ *data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData)); (*data)->window = NULL; (*data)->renderer = NULL; (*data)->input = NULL; (*data)->keyboard = NULL; (*data)->mouse = NULL; (*data)->entitySystem = NULL; ARC_Vector_DestroyDataFn destroyDataFn = ARC_EngineData_VectorDestroyStateFn; ARC_Handler_Create(&((*data)->state), &destroyDataFn); (*data)->dt = 0.0; (*data)->running = ARC_False; (*data)->windowSize = windowSize; ARC_WindowInfo windowInfo = (ARC_WindowInfo){ "title", (*data)->windowSize.x, (*data)->windowSize.y }; ARC_Window_Create(&((*data)->window), &windowInfo); if(arc_errno){ free(data); return; } ARC_Renderer_CreateWithEngineData(&((*data)->renderer), *data); if(arc_errno){ ARC_Window_Destroy((*data)->window); free(data); } ARC_Input_CreateWithEngineData(&((*data)->input), *data); (*data)->keyboard = ARC_Input_GetKeyboard((*data)->input); (*data)->mouse = ARC_Input_GetMouse((*data)->input); ARC_EntitySystem_Create(&((*data)->entitySystem)); } void ARC_EngineData_Destroy(ARC_EngineData *data){ ARC_EntitySystem_Destroy(data->entitySystem); ARC_Mouse_Destroy(data->mouse); ARC_Keyboard_Destroy(data->keyboard); ARC_Renderer_Destroy(data->renderer); ARC_Window_Destroy(data->window); ARC_Handler_Destroy(data->state); } void ARC_Engine_RunUncapped(ARC_EngineData *data){ if(arc_errno){ return; } //TODO: probably want to do this in a better way struct timespec currentTime; struct timespec lastTime; clock_gettime(CLOCK_MONOTONIC, ¤tTime); lastTime = currentTime; data->running = ARC_True; while(data->running){ clock_gettime(CLOCK_MONOTONIC, ¤tTime); data->dt = (currentTime.tv_sec + (currentTime.tv_nsec * 0.000000001)) - (lastTime.tv_sec + (lastTime.tv_nsec * 0.000000001)); lastTime = currentTime; data->running = ARC_Input_Update(data->input); ARC_Handler_Clean(data->state); ARC_Handler_Iterate(data->state, ARC_State_Update); ARC_Renderer_Clear(data->renderer); ARC_Handler_Iterate(data->state, ARC_State_Render); ARC_Renderer_Render(data->renderer); } }