#ifndef ARC_MATH_RECT_H_ #define ARC_MATH_RECT_H_ #include #include "point.h" #include "vector2.h" #include "arc/std/bool.h" #ifdef __cplusplus extern "C" { #endif typedef struct ARC_Rect { int32_t x; int32_t y; int32_t w; int32_t h; } ARC_Rect; typedef struct ARC_URect { uint32_t x; uint32_t y; uint32_t w; uint32_t h; } ARC_URect; typedef struct ARC_FRect { float x; float y; float w; float h; } ARC_FRect; /** * @brief centers rect on given bounds * * @param rect ARC_Rect to be centered * @param bounds ARC_Rect area to center rect on */ void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds); /** * @brief centers rect on given bounds * * @param rect ARC_FRect to be centered * @param bounds ARC_FRect area to center rect on */ void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds); /** * @brief casts Rect to FRect * * @param rect ARC_Rect to be casted * * @return ARC_FRect */ ARC_FRect ARC_Rect_CastToFRect(ARC_Rect rect); /** * @brief casts FRect to Rect * * @param rect ARC_FRect to be casted * * @return ARC_Rect */ ARC_Rect ARC_FRect_CastToRect(ARC_FRect rect); /** * @brief checks if two ARC_Rects intersect * * @param rect1 ARC_Rect that will be checked against rect2 * @param rect2 ARC_Rect that will be checked against rect1 * * @return ARC_True if they intersect, ARC_False if they don't intersect */ ARC_Bool ARC_Rect_Intersects(ARC_Rect rect1, ARC_Rect rect2); /** * @brief checks if two ARC_FRects intersect * * @param rect1 ARC_FRect that will be checked against rect2 * @param rect2 ARC_FRect that will be checked against rect1 * * @return ARC_True if they intersect, ARC_False if they don't intersect */ ARC_Bool ARC_FRect_Intersects(ARC_FRect rect1, ARC_FRect rect2); /** * @brief checks if ARC_Rect intersects with point * * @param rect ARC_Rect that will be checked against point * @param point ARC_Point that will be checked against rect * * @return ARC_True if they intersect, ARC_False if they don't intersect */ ARC_Bool ARC_Rect_IntersectsPoint(ARC_Rect rect, ARC_Point point); /** * @brief checks if ARC_FRect intersects with point * * @param rect ARC_FRect that will be checked against point * @param point ARC_Point that will be checked against rect * * @return ARC_True if they intersect, ARC_False if they don't intersect */ ARC_Bool ARC_FRect_IntersectsPoint(ARC_FRect rect, ARC_Point point); /** * @brief checks if ARC_Rect intersects a line * * @note need to update this documenation to word it better * * @param rect ARC_Rect that will be checked against line * @param x1 first point's x value * @param y1 first point's y value * @param y2 second point's x value * @param y2 second point's y value * * @return 1 if they intersect, 0 if they don't intersect */ int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2); /** * @brief checks for a ARC_Rect on ARC_Rect collision and slides on collision * * @note need to update this documenation to word it better * * @param rect ARC_Rect that might collide with the wall * @param velocity the ammount ARC_Rect will move * @param wall ARC_Rect that might have collision with rect * * @note velocity is updated based on colliding, * rect's values are not changed, * velocity should be applied after */ void ARC_FRect_CollideAndSlide(ARC_FRect *rect, ARC_Vector2 *velocity, ARC_FRect *wall); #ifdef __cplusplus } #endif #endif // ARC_MATH_POINT_H_