#include "arc/graphics/rect.h" #ifdef ARC_SDL #include "arc/graphics/sdl/renderer.h" #include void ARC_Rect_Render(ARC_Rect *rect, ARC_Renderer *renderer, ARC_Color *color){ SDL_SetRenderDrawColor(renderer->renderer, color->r, color->g, color->b, color->a); SDL_RenderDrawRect(renderer->renderer, (SDL_Rect *) rect); } int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){ if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x && rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){ return 1; } return 0; } int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){ return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2); } #endif // ARC_SDL