#include "arc/graphics/circle.h" #include //Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl void ARC_Circle_Render(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){ circleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a); } //TODO: very temp void ARC_Circle_RenderFill(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){ filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a); }