Archeus 0.0.0
A C library and game engine that focuses on documentation
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Data Structures
Here are the data structures with brief descriptions:
 CARC_ArrayType that holds an array of data and its size
 CARC_Circle
 CARC_Color
 CARC_ConsoleElement
 CARC_ConsoleShell
 CARC_DVector2
 CARC_EngineData
 CARC_FObround
 CARC_FPoint
 CARC_FRect
 CARC_HashtableNode
 CARC_LexerTokenLexer token type
 CARC_LexerTokenRuleLexer token rule type
 CARC_Obround
 CARC_ParserCSVDataDefines a csv data type, data is set by the callback passed in when createing a parserCSV as parser
 CARC_ParserTagLangue tag type for the parser //TODO: explain this better
 CARC_ParserTagTokenParser type used inside of the parser data create function
 CARC_Point
 CARC_Rect
 CARC_State
 CARC_StringSubstring position within a string
 CARC_TimeARC_Time data structre based on time.h (mainly added to avoid having to type struct tm every time)
 CARC_UPoint
 CARC_URect
 CARC_Vector2
 CARC_View
 CARC_WindowInfo