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Archeus 0.0.0
A C library and game engine that focuses on documentation
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| CARC_Array | Type that holds an array of data and its size |
| CARC_Circle | |
| CARC_Color | |
| CARC_ConsoleElement | |
| CARC_ConsoleShell | |
| CARC_DVector2 | |
| CARC_EngineData | |
| CARC_FObround | |
| CARC_FPoint | |
| CARC_FRect | |
| CARC_HashtableNode | |
| CARC_LexerToken | Lexer token type |
| CARC_LexerTokenRule | Lexer token rule type |
| CARC_Obround | |
| CARC_ParserCSVData | Defines a csv data type, data is set by the callback passed in when createing a parserCSV as parser |
| CARC_ParserTag | Langue tag type for the parser //TODO: explain this better |
| CARC_ParserTagToken | Parser type used inside of the parser data create function |
| CARC_Point | |
| CARC_Rect | |
| CARC_State | |
| CARC_String | Substring position within a string |
| CARC_Time | ARC_Time data structre based on time.h (mainly added to avoid having to type struct tm every time) |
| CARC_UPoint | |
| CARC_URect | |
| CARC_Vector2 | |
| CARC_View | |
| CARC_WindowInfo |