#include "arc/graphics/obround.h" #include "renderer.h" #include //Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl void ARC_Obround_Render(ARC_Obround *obround, ARC_Renderer *renderer, ARC_Color *color){ //TODO: write this } void ARC_FObround_Render(ARC_FObround *obround, ARC_Renderer *renderer, ARC_Color *color){ ARC_Obround casted = ARC_FObround_CastToObround(obround); ARC_Obround_Render(&casted, renderer, color); }