#ifndef ARC_SDL_WINDOW_H_ #define ARC_SDL_WINDOW_H_ #ifdef ARC_SDL #include #include "arc/graphics/window.h" // Temp till I figure out a better solution struct ARC_Window { SDL_Window *window; }; /** * @brief struct for info needed to create SDL_Window * * @note this is what needs to be passed into the data parameter for ARC_Window_Create */ struct ARC_WindowInfo { char *title; int x; int y; int w; int h; Uint32 flags; }; #endif // ARC_SDL #endif // ARC_SDL_WINDOW_H_