#include "arc/engine/engine.h" //NOTE: some of this file is temporary, mostly to get smthn running so I can test out different ideas #include #include "arc/engine/state.h" #include "arc/graphics/window.h" #include "arc/graphics/renderer.h" #include "arc/input/mouse.h" #include "arc/input/keyboard.h" #include "arc/std/bool.h" #include "arc/std/errno.h" #include "arc/std/handler.h" void ARC_EngineData_Create(ARC_EngineData **data, ARC_Handler_CleanDataFn cleanFn, ARC_Point windowSize){ *data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData)); (*data)->window = NULL; (*data)->renderer = NULL; (*data)->input = NULL; (*data)->keyboard = NULL; (*data)->mouse = NULL; ARC_Handler_Create(&((*data)->state), cleanFn); (*data)->dt = 0.0; (*data)->running = ARC_False; (*data)->windowSize = windowSize; ARC_WindowInfo windowInfo = (ARC_WindowInfo){ "title", (*data)->windowSize.x, (*data)->windowSize.y }; ARC_Window_Create(&((*data)->window), &windowInfo); if(arc_errno){ free(data); return; } ARC_Renderer_CreateWithEngineData(&((*data)->renderer), *data); if(arc_errno){ ARC_Window_Destroy((*data)->window); free(data); } ARC_Input_CreateWithEngineData(&((*data)->input), *data); (*data)->keyboard = ARC_Input_GetKeyboard((*data)->input); (*data)->mouse = ARC_Input_GetMouse((*data)->input); } void ARC_EngineData_Destroy(ARC_EngineData *data){ ARC_Mouse_Destroy(data->mouse); ARC_Keyboard_Destroy(data->keyboard); ARC_Renderer_Destroy(data->renderer); ARC_Window_Destroy(data->window); ARC_Handler_Destroy(data->state); } void ARC_Engine_RunUncapped(ARC_EngineData *data){ if(arc_errno){ return; } // double lastTime = 0, currentTime; data->running = ARC_True; while(data->running){ // currentTime = SDL_GetTicks(); // data->dt = currentTime - lastTime; // lastTime = currentTime; ARC_Input_Update(data->input); ARC_Handler_Clean(data->state); ARC_Handler_Iterate(data->state, ARC_State_Update); ARC_Renderer_Clear(data->renderer); ARC_Handler_Iterate(data->state, ARC_State_Render); ARC_Renderer_Render(data->renderer); } }