#ifndef ARC_GRAPHICS_SPRITE_H_ #define ARC_GRAPHICS_SPRITE_H_ #ifdef __cplusplus extern "C" { #endif #include "arc/graphics/renderer.h" #include "arc/graphics/spritesheet.h" #include "arc/math/point.h" #include "arc/math/rectangle.h" #include "arc/std/array.h" /** * @brief a sprite type * * @note the actual type should be define by overriding for a graphics api */ typedef struct ARC_Sprite ARC_Sprite; /** * @brief creates ARC_Sprite type * * @param sprite ARC_Sprite that is being created * @param spritesheet ARC_Spritesheet that ARC_Sprite will be pulled from * @param frames ARC_Array of bounds of sprite on spritesheet */ void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames); /** * @brief destroys ARC_Sprite type * * @param sprite ARC_Sprite to destroy */ void ARC_Sprite_Destroy(ARC_Sprite *sprite); /** * @brief copies ARC_Sprite to a new ARC_Sprite * * @param newSprite ARC_Sprite that is being copied to and created * @param oldSprite ARC_Sprite contents that are being copied */ void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite); /** * @brief renders ARC_Sprite type * * @param sprite ARC_Sprite that will be rendered * @param renderer ARC_Renderer that is handling rendering * @param renderBounds area of renderer that ARC_Sprite will be rendered to */ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds); //TODO: move this to a better location typedef enum ARC_Sprite_Axis { ARC_SPRITE_AXIS_NONE = 0x00, ARC_SPRITE_AXIS_Y = 0x01, ARC_SPRITE_AXIS_X = 0x02, } ARC_Sprite_Axix; /** * @brief renders ARC_Sprite type with flip * * @param sprite ARC_Sprite that will be rendered * @param renderer ARC_Renderer that is handling rendering * @param renderBounds area of renderer that ARC_Sprite will be rendered to * @param axis axis to flip sprite */ void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis); /** * @brief renders ARC_Sprite type with rotation * * @param sprite ARC_Sprite that will be rendered * @param renderer ARC_Renderer that is handling rendering * @param renderBounds area of renderer that ARC_Sprite will be rendered to * @param angle angle to rotate ARC_Sprite * @param center point to rotate ARC_Sprite around */ void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle); /** * @brief switches ARC_Sprite's frame to specified index * * @param sprite ARC_Sprite that is having its frame set * @param index uint32_t to set ARC_Sprite's frame index to */ void ARC_Sprite_SetFrameIndex(ARC_Sprite *sprite, uint32_t index); /** * @brief switches ARC_Sprite's frames to next for animation * * @param sprite ARC_Sprite that is having its frame updated */ void ARC_Sprite_IterateFrame(ARC_Sprite *sprite); /** * @brief returns the current bounds based on the ARC_Sprite's frames * * @param sprite ARC_Sprite to get bounds from */ ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite); /** * @brief returns the array of bounds that a sprite has * * @param sprite ARC_Sprite to get all the bounds from */ ARC_Array *ARC_Sprite_GetAllBounds(ARC_Sprite *sprite); #ifdef __cplusplus } #endif #endif // !ARC_GRAPHICS_SPRITE_H_