#ifndef ARC_SDL_SPRITE_H_ #define ARC_SDL_SPRITE_H_ #ifdef ARC_SDL #include "arc/graphics/sprite.h" #include struct ARC_Sprite { ARC_Spritesheet *spritesheet; ARC_Array *frames; uint32_t *frameIndex; //TODO: temp uint8_t opacity; }; #endif // !ARC_SDL #endif // !ARC_SDL_SPRITE_H_