added flip to sprite, temporary
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27b8ca961a
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df816e2092
2 changed files with 30 additions and 0 deletions
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@ -32,6 +32,19 @@ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *ren
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SDL_RenderCopy((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds);
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}
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void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis){
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SDL_RendererFlip flip = SDL_FLIP_NONE;
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if(axis & ARC_SPRITE_AXIS_X){
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flip |= SDL_FLIP_HORIZONTAL;
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}
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if(axis & ARC_SPRITE_AXIS_Y){
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flip |= SDL_FLIP_VERTICAL;
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}
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SDL_RenderCopyEx((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, 0.0, NULL, flip);
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}
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void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
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SDL_RenderCopyEx((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, angle, (SDL_Point *)center, SDL_FLIP_NONE);
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}
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