added flip to sprite, temporary

This commit is contained in:
herbglitch 2023-08-19 20:28:01 +00:00
parent 27b8ca961a
commit df816e2092
2 changed files with 30 additions and 0 deletions

View file

@ -51,6 +51,23 @@ void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
*/
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds);
//TODO: move this to a better location
typedef enum ARC_Sprite_Axis {
ARC_SPRITE_AXIS_NONE = 0x00,
ARC_SPRITE_AXIS_Y = 0x01,
ARC_SPRITE_AXIS_X = 0x02,
} ARC_Sprite_Axix;
/**
* @brief renders ARC_Sprite type with flip
*
* @param sprite ARC_Sprite that will be rendered
* @param renderer ARC_Renderer that is handling rendering
* @param renderBounds area of renderer that ARC_Sprite will be rendered to
* @param axis axis to flip sprite
*/
void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, enum ARC_Sprite_Axis axis);
/**
* @brief renders ARC_Sprite type with rotation
*