sdl3 migrate now compiling, need to go through all the files and clean them up

This commit is contained in:
herbglitch 2025-03-22 23:25:09 -06:00
parent 0dab5f336b
commit df4390ddba
3 changed files with 11 additions and 7 deletions

View file

@ -28,13 +28,13 @@ option(ARCHEUS_DEFAULT_CONFIG "Build with default config keys" ON)
option(ARCHEUS_TESTS "Build with tests" OFF)
set(ARCHEUS_WINDOW_BACKEND "NONE" CACHE STRING "Window Backend to build with")
set_property(CACHE ARCHEUS_WINDOW_BACKEND PROPERTY STRINGS NONE SDL2 GLFW)
set_property(CACHE ARCHEUS_WINDOW_BACKEND PROPERTY STRINGS NONE SDL2 SDL3 GLFW)
set(ARCHEUS_INPUT_BACKEND "NONE" CACHE STRING "Input Backend to build with, most likely should match Window Backend")
set_property(CACHE ARCHEUS_INPUT_BACKEND PROPERTY STRINGS NONE SDL2 GLFW)
set_property(CACHE ARCHEUS_INPUT_BACKEND PROPERTY STRINGS NONE SDL2 SDL3 GLFW)
set(ARCHEUS_GRAPHICS_BACKEND "NONE" CACHE STRING "Graphics Backend to build with")
set_property(CACHE ARCHEUS_GRAPHICS_BACKEND PROPERTY STRINGS NONE SDL2 OPENGL)
set_property(CACHE ARCHEUS_GRAPHICS_BACKEND PROPERTY STRINGS NONE SDL2 SDL3 OPENGL)
if(UNIX)
set(ARCHEUS_CONSOLE_BACKEND "NONE" CACHE STRING "Console Backend to build with")
@ -99,6 +99,10 @@ none_check_and_init_needed(ARCHEUS_FLAGS ARCHEUS_SOURCES ${ARCHEUS_WINDOW_BACKEN
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/archeus_sdl2.cmake)
sdl2_check_and_init_needed(ARCHEUS_SOURCES ARCHEUS_INCLUDE_DIRECTORIES ARCHEUS_LINK_LIBRARIES ${ARCHEUS_WINDOW_BACKEND} ${ARCHEUS_INPUT_BACKEND} ${ARCHEUS_GRAPHICS_BACKEND})
# ~ SDL3 ~ #
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/archeus_sdl3.cmake)
sdl3_check_and_init_needed(ARCHEUS_SOURCES ARCHEUS_INCLUDE_DIRECTORIES ARCHEUS_LINK_LIBRARIES ${ARCHEUS_WINDOW_BACKEND} ${ARCHEUS_INPUT_BACKEND} ${ARCHEUS_GRAPHICS_BACKEND})
# ~ OPENGL ~ #
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/archeus_opengl.cmake)
opengl_check_and_init_needed(ARCHEUS_FLAGS ARCHEUS_SOURCES ${ARCHEUS_GRAPHICS_BACKEND})

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@ -41,7 +41,7 @@ void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet);
* @param[in] renderer the renderer to draw to
* @param[in] renderBounds the area of the renderer to copy the spritesheet to
*/
void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_Rect renderBounds);
void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds);
/**
* @brief renders a section of a spritesheet
@ -51,7 +51,7 @@ void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer
* @param[in] renderer the renderer to draw to
* @param[in] renderBounds the area of the renderer to copy the spritesheet area to
*/
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_Rect renderBounds);
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds);
/**
* @brief renders a tile of a spritesheet
@ -63,7 +63,7 @@ void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBoun
* @param[in] renderer the renderer to draw to
* @param[in] renderBounds the area of the renderer to copy the tile to
*/
void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_Rect renderBounds);
void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds);
/**
* @brief gets the x and y size of a given spritesheet in pixels

View file

@ -35,7 +35,7 @@ void ARC_Mouse_CreateWithInput(ARC_Mouse **mouse, ARC_Input *input);
void ARC_Mouse_Destroy(ARC_Mouse *mouse);
void ARC_Mouse_Update(ARC_Mouse *mouse);
ARC_Point *ARC_Mouse_GetCoords(ARC_Mouse *mouse);
ARC_FPoint *ARC_Mouse_GetCoords(ARC_Mouse *mouse);
ARC_MouseState ARC_Mouse_GetState(ARC_Mouse *mouse, ARC_MouseButton button);
int32_t *ARC_Mouse_GetScrollY(ARC_Mouse *mouse);