sdl3 migrate now compiling, need to go through all the files and clean them up
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3 changed files with 11 additions and 7 deletions
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@ -41,7 +41,7 @@ void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet);
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* @param[in] renderer the renderer to draw to
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* @param[in] renderBounds the area of the renderer to copy the spritesheet to
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*/
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void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_Rect renderBounds);
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void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer, ARC_FRect renderBounds);
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/**
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* @brief renders a section of a spritesheet
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@ -51,7 +51,7 @@ void ARC_Spritesheet_Render(ARC_Spritesheet *spritesheet, ARC_Renderer *renderer
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* @param[in] renderer the renderer to draw to
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* @param[in] renderBounds the area of the renderer to copy the spritesheet area to
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*/
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void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_Rect renderBounds);
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void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBounds, ARC_Renderer *renderer, ARC_FRect renderBounds);
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/**
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* @brief renders a tile of a spritesheet
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@ -63,7 +63,7 @@ void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect sheetBoun
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* @param[in] renderer the renderer to draw to
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* @param[in] renderBounds the area of the renderer to copy the tile to
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*/
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void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_Rect renderBounds);
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void ARC_Spritesheet_RenderTile(ARC_Spritesheet *spritesheet, ARC_Point tilePosition, ARC_Renderer *renderer, ARC_FRect renderBounds);
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/**
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* @brief gets the x and y size of a given spritesheet in pixels
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