sdl initializing and deinitializing with temp code

This commit is contained in:
herbglitch 2022-10-29 16:08:41 -06:00
parent df8c7f7ff1
commit c0780b7188
9 changed files with 102 additions and 41 deletions

View file

@ -1,6 +1,10 @@
#ifndef ARC_GRAPHICS_RENDERER_H_
#define ARC_GRAPHICS_RENDERER_H_
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ARC_Renderer ARC_Renderer;
typedef struct ARC_RenderInfo ARC_RenderInfo;
@ -11,14 +15,24 @@ typedef struct ARC_RenderInfo ARC_RenderInfo;
* @note the parameter data is determined by which graphics library you are using
* please refer to the graphics library section to see what needs to be passed
*
* @param renderer ARC_Window to initialize
* @param data Data to create ARC_Window
* @param renderer ARC_Renderer to initialize
* @param info Info on how to create ARC_Window
*/
void ARC_Renderer_Create(ARC_Renderer **renderer, void *data);
void ARC_Renderer_Create(ARC_Renderer **renderer, ARC_RenderInfo *data);
/**
* @brief destroys ARC_Renderer type
*
* @param renderer ARC_Renderer to destory
*/
void ARC_Renderer_Destroy(ARC_Renderer *renderer);
void ARC_Renderer_Clear(ARC_Renderer *renderer);
void ARD_Renderer_Render(ARC_Renderer *renderer);
#ifdef __cplusplus
}
#endif
#endif // !ARC_GRAPHICS_RENDERER_H_

View file

@ -3,7 +3,18 @@
#ifdef ARC_SDL
#ifdef __cplusplus
extern "C" {
#endif
#include <SDL.h>
#include "arc/graphics/renderer.h"
#include "arc/graphics/window.h"
// Temp till I figure out a better solution
struct ARC_Renderer {
SDL_Renderer *renderer;
};
/**
* @brief struct for info needed to create SDL_Renderer
@ -12,10 +23,14 @@
*/
struct ARC_RenderInfo {
ARC_Window *window;
int index;
Uint32 flags;
} ARC_RenderInfo;
SDL_Window *window;
int index;
Uint32 flags;
};
#ifdef __cplusplus
}
#endif
#endif // ARC_SDL

View file

@ -1,16 +1,25 @@
#ifndef ARC_SDL_RENDERER_H_
#define ARC_SDL_RENDERER_H_
#ifndef ARC_SDL_WINDOW_H_
#define ARC_SDL_WINDOW_H_
#ifdef ARC_SDL
#ifdef __cplusplus
extern "C" {
#endif
#include <SDL.h>
#include "arc/graphics/window.h"
// Temp till I figure out a better solution
struct ARC_Window {
SDL_Window *window;
};
/**
* @brief struct for info needed to create SDL_Window
*
* @note this is what needs to be passed into the data parameter for ARC_Window_Create
*/
struct ARC_WindowInfo {
char *title;
int x;
@ -18,8 +27,12 @@ struct ARC_WindowInfo {
int w;
int h;
Uint32 flags;
} ARC_WindowInfo;
};
#ifdef __cplusplus
}
#endif
#endif // ARC_SDL
#endif // ARC_SDL_RENDERER_H_
#endif // ARC_SDL_WINDOW_H_

View file

@ -12,9 +12,9 @@ typedef struct ARC_WindowInfo ARC_WindowInfo;
* please refer to the graphics library section to see what needs to be passed
*
* @param window ARC_Window to initialize
* @param data Data to create ARC_Window
* @param info Info on how to create ARC_Window
*/
void ARC_Window_Create(ARC_Window **window, void *data);
void ARC_Window_Create(ARC_Window **window, ARC_WindowInfo *info);
/**
* @brief destroys ARC_Window type