removed pointless pointers in rectange, reset background clear color, fixed entity, and added some state functions

This commit is contained in:
herbglitch 2025-03-17 02:31:23 -06:00
parent dd1f3ca3e0
commit bd7e3212da
12 changed files with 161 additions and 86 deletions

View file

@ -1,5 +1,29 @@
#include "arc/engine/state.h"
#include <stddef.h>
#include <stdlib.h>
void ARC_State_Create(ARC_State **state, ARC_State_UpdateFn updateFn, ARC_State_RenderFn renderFn, void *data, ARC_State_DestroyDataFn *destroyDataFn){
*state = (ARC_State *)malloc(sizeof(ARC_State));
(*state)->updateFn = updateFn;
(*state)->renderFn = renderFn;
(*state)->data = data;
(*state)->destroyDataFn = NULL;
if(destroyDataFn != NULL){
(*state)->destroyDataFn = (ARC_State_DestroyDataFn *)malloc(sizeof(ARC_State_DestroyDataFn));
*((*state)->destroyDataFn) = *destroyDataFn;
}
}
void ARC_State_Destroy(ARC_State *state){
if(state->destroyDataFn != NULL){
(*(state->destroyDataFn))(state->data);
}
free(state);
}
void ARC_State_Update(void *data){
((ARC_State *)data)->updateFn(((ARC_State *)data)->data);
@ -7,4 +31,4 @@ void ARC_State_Update(void *data){
void ARC_State_Render(void *data){
((ARC_State *)data)->renderFn(((ARC_State *)data)->data);
}
}