removed pointless pointers in rectange, reset background clear color, fixed entity, and added some state functions
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dd1f3ca3e0
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bd7e3212da
12 changed files with 161 additions and 86 deletions
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@ -2,22 +2,22 @@
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#include "renderer.h"
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#include <stdlib.h>
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void ARC_Rect_Render(ARC_Rect *rect, ARC_Renderer *renderer, ARC_Color *color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color->r, color->g, color->b, color->a);
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SDL_RenderDrawRect((SDL_Renderer *)renderer, (SDL_Rect *) rect);
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void ARC_Rect_Render(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderDrawRect((SDL_Renderer *)renderer, (SDL_Rect *)&rect);
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}
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void ARC_Rect_RenderFill(ARC_Rect *rect, ARC_Renderer *renderer, ARC_Color *color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color->r, color->g, color->b, color->a);
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SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_Rect *) rect);
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void ARC_Rect_RenderFill(ARC_Rect rect, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect((SDL_Renderer *)renderer, (SDL_Rect *)&rect);
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}
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void ARC_FRect_Render(ARC_FRect *rect, ARC_Renderer *renderer, ARC_Color *color){
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void ARC_FRect_Render(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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ARC_Rect casted = ARC_FRect_CastToRect(rect);
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ARC_Rect_Render(&casted, renderer, color);
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ARC_Rect_Render(casted, renderer, color);
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}
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void ARC_FRect_RenderFill(ARC_FRect *rect, ARC_Renderer *renderer, ARC_Color *color){
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void ARC_FRect_RenderFill(ARC_FRect rect, ARC_Renderer *renderer, ARC_Color color){
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ARC_Rect casted = ARC_FRect_CastToRect(rect);
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ARC_Rect_RenderFill(&casted, renderer, color);
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}
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ARC_Rect_RenderFill(casted, renderer, color);
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}
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@ -30,9 +30,7 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer){
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}
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void ARC_Renderer_Clear(ARC_Renderer *renderer){
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//TODO: changed for school, also need to add the ability to change render draw color
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//SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0x00);
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x15, 0x2a, 0x26, 0x00);
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0xff);
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SDL_RenderClear((SDL_Renderer *)renderer);
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}
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