removed pointless pointers in line and circle
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56175ccb1b
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bbffbe1cb3
5 changed files with 18 additions and 18 deletions
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@ -2,11 +2,11 @@
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#include <SDL2_gfxPrimitives.h>
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//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
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void ARC_Circle_Render(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){
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circleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a);
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void ARC_Circle_Render(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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circleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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}
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//TODO: very temp
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void ARC_Circle_RenderFill(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){
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filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a);
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void ARC_Circle_RenderFill(ARC_Circle circle, ARC_Renderer *renderer, ARC_Color color){
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filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle.x, (Sint16)circle.y, (Sint16)circle.r, (Uint8)color.r, (Uint8)color.g, (Uint8)color.b, (Uint8)color.a);
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}
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@ -1,8 +1,7 @@
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#include "arc/graphics/line.h"
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#include "renderer.h"
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#include <stdlib.h>
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void ARC_Line_Render(int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2, ARC_Renderer *renderer, ARC_Color *color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color->r, color->g, color->b, color->a);
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SDL_RenderDrawLine((SDL_Renderer *)renderer, *x1, *y1, *x2, *y2);
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}
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void ARC_Line_Render(ARC_Point point1, ARC_Point point2, ARC_Renderer *renderer, ARC_Color color){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color.r, color.g, color.b, color.a);
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SDL_RenderDrawLine((SDL_Renderer *)renderer, point1.x, point1.y, point2.x, point2.y);
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}
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