added opacity to sprite
This commit is contained in:
parent
267172908a
commit
b77b09f22b
6 changed files with 31 additions and 7 deletions
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@ -9,6 +9,8 @@ struct ARC_Sprite {
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ARC_Spritesheet *spritesheet;
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ARC_Array *frames;
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uint32_t *frameIndex;
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//TODO: temp
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uint8_t opacity;
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};
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#endif // !ARC_SDL
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@ -42,6 +42,18 @@ void ARC_Sprite_Destroy(ARC_Sprite *sprite);
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*/
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void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite);
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//TODO: temp
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/**
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* @brief sets ARC_Sprite's opacity
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*
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* @param sprite ARC_Sprite that is changing opacity
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* @param opacity new opacity for ARC_Sprite
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*
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* @note this is temp because opacity probably should be a value
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* bigger than 255
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*/
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void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity);
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/**
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* @brief renders ARC_Sprite type
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*
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@ -104,7 +104,6 @@ void ARC_Engine_Run(ARC_EngineData *data){
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}
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#ifdef ARC_SDL
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SDL_SetRenderDrawBlendMode((SDL_Renderer *)data->renderer, SDL_BLENDMODE_BLEND);
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SDL_Event *event = data->mouse->event;
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double lastTime = 0, currentTime;
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@ -53,7 +53,10 @@ int32_t ARC_SDL_Texture_Load(const char *path, SDL_Texture **texture){
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return 1; // GE_SDL_ERRNO_
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}
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SDL_BlendMode tempMode;
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SDL_GetSurfaceBlendMode(surface, &tempMode);
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*texture = SDL_CreateTextureFromSurface(global_renderer, surface);
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SDL_GetTextureBlendMode(*texture, &tempMode);
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SDL_FreeSurface(surface);
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IMG_Quit();
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@ -213,12 +216,7 @@ uint8_t ARC_Sprite_Read(ARC_Config* config, ARC_String *string, void **value){
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}
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}
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//sprite
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*value = malloc(sizeof(ARC_Sprite));
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((ARC_Sprite *) *value)->frameIndex = malloc(sizeof(uint32_t));
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((ARC_Sprite *) *value)->spritesheet = spritesheet;
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((ARC_Sprite *) *value)->frames = frames;
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*((ARC_Sprite *) *value)->frameIndex = 0;
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ARC_Sprite_Create((ARC_Sprite **)value, spritesheet, frames);
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return 0;
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}
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@ -21,6 +21,8 @@ void ARC_Renderer_Create(ARC_Renderer **renderer, ARC_RenderInfo *info){
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ARC_DEBUG_LOG(arc_errno, "SDL_CreateRenderer(%p, %d, %u);", info->window, info->index, info->flags);
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free(renderer);
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}
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SDL_SetRenderDrawBlendMode((SDL_Renderer *)*renderer, SDL_BLENDMODE_BLEND);
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}
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void ARC_Renderer_Destroy(ARC_Renderer *renderer){
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@ -14,6 +14,7 @@ void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Ar
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(*sprite)->frames = frames;
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(*sprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
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*(*sprite)->frameIndex = 0;
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(*sprite)->opacity = 255;
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}
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void ARC_Sprite_Destroy(ARC_Sprite *sprite){
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@ -28,7 +29,13 @@ void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
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*(*newSprite)->frameIndex = *oldSprite->frameIndex;
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}
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void ARC_Sprite_SetOpacity(ARC_Sprite *sprite, uint8_t opacity){
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sprite->opacity = opacity;
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}
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void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){
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//TODO: note, this is set here so not all entities in the sheet get opacity set
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SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
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SDL_RenderCopy((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds);
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}
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@ -42,10 +49,14 @@ void ARC_Sprite_RenderFlip(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect
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flip |= SDL_FLIP_VERTICAL;
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}
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//TODO: note, this is set here so not all entities in the sheet get opacity set
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SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
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SDL_RenderCopyEx((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, 0.0, NULL, flip);
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}
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void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
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//TODO: note, this is set here so not all entities in the sheet get opacity set
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SDL_SetTextureAlphaMod((SDL_Texture *)sprite->spritesheet->texture, sprite->opacity);
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SDL_RenderCopyEx((SDL_Renderer *)renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, angle, (SDL_Point *)center, SDL_FLIP_NONE);
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}
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