added opacity to sprite
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6 changed files with 31 additions and 7 deletions
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@ -104,7 +104,6 @@ void ARC_Engine_Run(ARC_EngineData *data){
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}
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#ifdef ARC_SDL
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SDL_SetRenderDrawBlendMode((SDL_Renderer *)data->renderer, SDL_BLENDMODE_BLEND);
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SDL_Event *event = data->mouse->event;
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double lastTime = 0, currentTime;
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