added opacity to sprite
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6 changed files with 31 additions and 7 deletions
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@ -9,6 +9,8 @@ struct ARC_Sprite {
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ARC_Spritesheet *spritesheet;
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ARC_Array *frames;
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uint32_t *frameIndex;
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//TODO: temp
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uint8_t opacity;
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};
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#endif // !ARC_SDL
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