sprite documentation added as well as copy function

This commit is contained in:
herbglitch 2023-01-02 19:59:26 -07:00
parent f337113932
commit 8d5190e405
4 changed files with 58 additions and 18 deletions

View file

@ -332,8 +332,7 @@ int32_t ARC_Sprite_Read(ARC_Config* config, const char *data, ARC_StringSubstr *
((ARC_Sprite *) *value)->frameIndex = malloc(sizeof(uint32_t));
((ARC_Sprite *) *value)->spritesheet = spritesheet;
((ARC_Sprite *) *value)->frames = bounds->data;
((ARC_Sprite *) *value)->frameSize = bounds->size;
((ARC_Sprite *) *value)->frames = bounds;
*((ARC_Sprite *) *value)->frameIndex = 0;
ARC_Rect *ttt = (ARC_Rect *)bounds->data;
@ -436,7 +435,6 @@ int32_t ARC_Sprite_Delete(ARC_Config* config, const char* data, ARC_StringSubstr
if(!bounds){
free(sprite->frames);
free(sprite->frameSize);
}
free(sprite->frameIndex);

View file

@ -6,7 +6,7 @@
#include "arc/math/rectangle.h"
#include <stdlib.h>
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Rect *frames){
void ARC_Sprite_Create(ARC_Sprite **sprite, ARC_Spritesheet *spritesheet, ARC_Array *frames){
*sprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*sprite)->spritesheet = spritesheet;
(*sprite)->frames = frames;
@ -18,26 +18,29 @@ void ARC_Sprite_Destroy(ARC_Sprite *sprite){
free(sprite);
}
void ARC_Sprite_Copy(ARC_Sprite **newSprite, ARC_Sprite *oldSprite){
*newSprite = (ARC_Sprite *)malloc(sizeof(ARC_Sprite));
(*newSprite)->spritesheet = oldSprite->spritesheet;
(*newSprite)->frames = oldSprite->frames;
(*newSprite)->frameIndex = (uint32_t *)malloc(sizeof(uint32_t));
*(*newSprite)->frameIndex = *oldSprite->frameIndex;
}
void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds){
ARC_Rect *temp = &sprite->frames[*sprite->frameIndex];
SDL_RenderCopy(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)&sprite->frames[*sprite->frameIndex], (SDL_Rect *)renderBounds);
ARC_Rect *temp = (ARC_Rect *)sprite->frames->data + *sprite->frameIndex;
SDL_RenderCopy(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds);
}
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
++*sprite->frameIndex;
if(*sprite->frameIndex == *sprite->frameSize){
if(*sprite->frameIndex == *sprite->frames->size){
*sprite->frameIndex = 0;
}
}
void ARC_Sprite_SetFrames(ARC_Sprite *sprite, ARC_Array *frames){
sprite->frames = frames->data;
*sprite->frameIndex = 0;
}
ARC_Rect *ARC_Sprite_GetBounds(ARC_Sprite *sprite){
return sprite->frames + *sprite->frameIndex;
return (ARC_Rect *)sprite->frames->data + *sprite->frameIndex;
}
#endif // ARC_SDL