updated sdl2 to use sdl2_gfx

This commit is contained in:
herbglitch 2025-02-11 00:57:39 -07:00
parent 66ff7877cb
commit 8166d3fa39
4 changed files with 26 additions and 41 deletions

View file

@ -63,17 +63,22 @@ function(sdl2_check_and_init_needed _ARCHEUS_SOURCES _ARCHEUS_INCLUDE_DIRECTORIE
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2_GFX REQUIRED SDL2_gfx)
list(APPEND ${_ARCHEUS_SOURCES} ${ARCHEUS_SDL2_GRAPHICS_SOURCES})
#add to include directories
list(APPEND ${_ARCHEUS_INCLUDE_DIRECTORIES}
PRIVATE ${SDL2IMAGE_INCLUDE_DIRS}
PRIVATE ${SDL2_GFX_INCLUDE_DIRS}
)
#add to link libraries
list(APPEND ${_ARCHEUS_LINK_LIBRARIES}
PUBLIC SDL2_image::SDL2_image
PUBLIC SDL2_ttf::SDL2_ttf
PUBLIC ${SDL2_GFX_LIBRARIES}
)
endif()

View file

@ -13,6 +13,18 @@ typedef struct ARC_Circle {
int32_t r;
} ARC_Circle;
typedef struct ARC_FCircle {
float x;
float y;
float r;
} ARC_FCircle;
typedef struct ARC_DCircle {
double x;
double y;
double r;
} ARC_DCircle;
#ifdef __cplusplus
}
#endif

View file

@ -22,6 +22,11 @@ typedef struct ARC_FPoint {
float y;
} ARC_FPoint;
typedef struct ARC_DPoint {
double x;
double y;
} ARC_DPoint;
ARC_FPoint ARC_FPoint_Lerp(ARC_FPoint *start, ARC_FPoint *end, float t);
#ifdef __cplusplus

View file

@ -1,49 +1,12 @@
#include "arc/graphics/circle.h"
#include "renderer.h"
#include <stdlib.h>
#include <SDL2_gfxPrimitives.h>
//Modified from https://stackoverflow.com/questions/38334081/how-to-draw-circles-arcs-and-vector-graphics-in-sdl
void ARC_Circle_Render(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, color->r, color->g, color->b, color->a);
int32_t diameter = (circle->r * 2);
int32_t x = (circle->r - 1);
int32_t y = 0;
int32_t tx = 1;
int32_t ty = 1;
int32_t error = (tx - diameter);
while(x >= y){
// Each of the following renders an octant of the circle
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x + x, circle->y - y);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x + x, circle->y + y);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x - x, circle->y - y);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x - x, circle->y + y);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x + y, circle->y - x);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x + y, circle->y + x);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x - y, circle->y - x);
SDL_RenderDrawPoint((SDL_Renderer *)renderer, circle->x - y, circle->y + x);
if(error <= 0){
++y;
error += ty;
ty += 2;
}
if(error > 0){
--x;
tx += 2;
error += (tx - diameter);
}
}
circleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a);
}
//TODO: very temp
void ARC_Circle_RenderFill(ARC_Circle *circle, ARC_Renderer *renderer, ARC_Color *color){
ARC_Circle temp = *circle;
for(; temp.r; temp.r--){
ARC_Circle_Render(&temp, renderer, color);
}
filledCircleRGBA((SDL_Renderer *)renderer, (Sint16)circle->x, (Sint16)circle->y, (Sint16)circle->r, (Uint8)color->r, (Uint8)color->g, (Uint8)color->b, (Uint8)color->a);
}