temperary load in spritesheet from file

This commit is contained in:
herbglitch 2024-09-03 03:55:17 -06:00
parent 5de968688c
commit 7bd7cc4aa5
3 changed files with 39 additions and 4 deletions

View file

@ -9,9 +9,14 @@ extern "C" {
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
#include "arc/graphics/renderer.h"
#include "arc/std/string.h"
typedef struct ARC_Spritesheet ARC_Spritesheet;
void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path);
void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet);
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect *sheetBounds, ARC_Renderer *renderer, ARC_Rect *renderBounds);
ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet);

View file

@ -30,10 +30,12 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer){
}
void ARC_Renderer_Clear(ARC_Renderer *renderer){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0x00);
//TODO: changed for school, also need to add the ability to change render draw color
//SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x1c, 0x2c, 0x3c, 0x00);
SDL_SetRenderDrawColor((SDL_Renderer *)renderer, 0x15, 0x2a, 0x26, 0x00);
SDL_RenderClear((SDL_Renderer *)renderer);
}
void ARC_Renderer_Render(ARC_Renderer *renderer){
SDL_RenderPresent((SDL_Renderer *)renderer);
}
}

View file

@ -3,7 +3,35 @@
#include "spritesheet.h"
#include "renderer.h"
#include "arc/math/point.h"
#include <SDL_render.h>
#include <SDL.h>
#include <SDL_image.h>
#include <stdlib.h>
//TODO: Temp function
void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path){
*spritesheet = (ARC_Spritesheet *)malloc(sizeof(ARC_Spritesheet));
IMG_Init(IMG_INIT_PNG);
SDL_Surface *surface = IMG_Load(path->data);
if(!surface){
printf("Error: reading png '%s'\nSDL_Image Error: %s", path->data, IMG_GetError());
}
SDL_BlendMode tempMode;
SDL_GetSurfaceBlendMode(surface, &tempMode);
(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
SDL_GetTextureBlendMode((*spritesheet)->texture, &tempMode);
SDL_FreeSurface(surface);
IMG_Quit();
ARC_Spritesheet_GetSize(*spritesheet);
}
void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
SDL_DestroyTexture(spritesheet->texture);
free(spritesheet);
}
void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect *sheetBounds, ARC_Renderer *renderer, ARC_Rect *renderBounds){
SDL_RenderCopy((SDL_Renderer *)renderer, spritesheet->texture, (SDL_Rect *)sheetBounds, (SDL_Rect *)renderBounds);
@ -17,4 +45,4 @@ ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
uint32_t *ARC_Spritesheet_GetTileSize(ARC_Spritesheet *spritesheet){
return spritesheet->size;
}
}