temperary load in spritesheet from file
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5de968688c
commit
7bd7cc4aa5
3 changed files with 39 additions and 4 deletions
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@ -3,7 +3,35 @@
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#include "spritesheet.h"
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#include "renderer.h"
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#include "arc/math/point.h"
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#include <SDL_render.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <stdlib.h>
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//TODO: Temp function
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void ARC_Spritesheet_CreateFromFile(ARC_Spritesheet **spritesheet, ARC_Renderer *renderer, ARC_String *path){
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*spritesheet = (ARC_Spritesheet *)malloc(sizeof(ARC_Spritesheet));
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IMG_Init(IMG_INIT_PNG);
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SDL_Surface *surface = IMG_Load(path->data);
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if(!surface){
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printf("Error: reading png '%s'\nSDL_Image Error: %s", path->data, IMG_GetError());
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}
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SDL_BlendMode tempMode;
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SDL_GetSurfaceBlendMode(surface, &tempMode);
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(*spritesheet)->texture = SDL_CreateTextureFromSurface((SDL_Renderer *)renderer, surface);
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SDL_GetTextureBlendMode((*spritesheet)->texture, &tempMode);
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SDL_FreeSurface(surface);
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IMG_Quit();
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ARC_Spritesheet_GetSize(*spritesheet);
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}
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void ARC_Spritesheet_Destroy(ARC_Spritesheet *spritesheet){
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SDL_DestroyTexture(spritesheet->texture);
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free(spritesheet);
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}
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void ARC_Spritesheet_RenderArea(ARC_Spritesheet *spritesheet, ARC_Rect *sheetBounds, ARC_Renderer *renderer, ARC_Rect *renderBounds){
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SDL_RenderCopy((SDL_Renderer *)renderer, spritesheet->texture, (SDL_Rect *)sheetBounds, (SDL_Rect *)renderBounds);
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@ -17,4 +45,4 @@ ARC_Point ARC_Spritesheet_GetSize(ARC_Spritesheet *spritesheet){
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uint32_t *ARC_Spritesheet_GetTileSize(ARC_Spritesheet *spritesheet){
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return spritesheet->size;
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}
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}
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