opengl added to engine

This commit is contained in:
herbglitch 2023-03-10 17:34:22 -07:00
parent d8378484a7
commit 706a519452
31 changed files with 490 additions and 68 deletions

View file

@ -7,10 +7,7 @@
#include "arc/graphics/renderer.h"
#include "arc/graphics/window.h"
// Temp till I figure out a better solution
struct ARC_Renderer {
SDL_Renderer *renderer;
};
typedef SDL_Renderer ARC_RendererType;
/**
* @brief struct for info needed to create SDL_Renderer
@ -24,6 +21,6 @@ struct ARC_RenderInfo {
Uint32 flags;
};
#endif // ARC_SDL
#endif // !ARC_SDL
#endif // ARC_SDL_RENDERER_H_
#endif // !ARC_SDL_RENDERER_H_

View file

@ -12,6 +12,6 @@ struct ARC_Sprite {
uint32_t *frameIndex;
};
#endif // ARC_SDL
#endif // !ARC_SDL
#endif // ARC_SDL_SPRITE_H_
#endif // !ARC_SDL_SPRITE_H_

View file

@ -11,6 +11,6 @@ struct ARC_Spritesheet {
uint32_t *size;
};
#endif // ARC_SDL
#endif // !ARC_SDL
#endif // ARC_SDL_SPRITESHEET_H_
#endif // !ARC_SDL_SPRITESHEET_H_

View file

@ -6,10 +6,7 @@
#include <SDL.h>
#include "arc/graphics/window.h"
// Temp till I figure out a better solution
struct ARC_Window {
SDL_Window *window;
};
typedef SDL_Window ARC_WindowType;
/**
* @brief struct for info needed to create SDL_Window
@ -25,6 +22,6 @@ struct ARC_WindowInfo {
Uint32 flags;
};
#endif // ARC_SDL
#endif // !ARC_SDL
#endif // ARC_SDL_WINDOW_H_
#endif // !ARC_SDL_WINDOW_H_