adding fixed, working on debugging infinite loop
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fc5bf78919
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5 changed files with 144 additions and 64 deletions
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@ -13,7 +13,7 @@ struct ARC_HashtableNode {
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uint32_t hashvalue;
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//will be set if next slot is searched for, to be used to remove elements faster
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uint32_t initialIndex;
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uint32_t nextIndex;
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};
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struct ARC_Hashtable {
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@ -109,34 +109,36 @@ void ARC_HashtableNode_SetNearestNodeToArray(ARC_HashtableNode *nodes, uint32_t
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//get the first possible index based on the node's hashvalue
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uint32_t index = node.hashvalue % capacity;
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//get the first possible node
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ARC_HashtableNode foundNode = nodes[index];
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//go to last added
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while(nodes[index].nextIndex != index){
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index = nodes[index].nextIndex;
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}
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//init variable for found node
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uint32_t nextIndex = index;
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//check each available node for a free slot
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while(foundNode.key != NULL){
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while(nodes[nextIndex].key != NULL){
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//up the current index by one
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nextIndex++;
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//cycle back to the first index if it is above the array's capacity
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if(nextIndex >= capacity){
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index = 0;
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nextIndex = 0;
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}
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//check if the loop has circled back to the starting index to stop checking
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if(index == nextIndex){
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break;
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}
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//get the next possible node
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foundNode = nodes[index];
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}
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//set the next index of the last added index
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nodes[index].nextIndex = nextIndex;
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//set the foundNode and next index
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nodes[nextIndex] = node;
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nodes[nextIndex].initialIndex = index;
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nodes[nextIndex] = node;
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nodes[nextIndex].nextIndex = nextIndex;
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}
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void ARC_Hashtable_Add(ARC_Hashtable *hashtable, void *key, void *value){
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@ -171,15 +173,18 @@ void ARC_Hashtable_Add(ARC_Hashtable *hashtable, void *key, void *value){
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//resize the hashtable's array and copy the contents at the same time
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hashtable->nodes = (ARC_HashtableNode *)malloc(sizeof(ARC_HashtableNode) * hashtable->currentCapacity);
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//set keys to null
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//set nodes to null
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for(uint32_t index = 0; index < hashtable->currentCapacity; index++){
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hashtable->nodes[index].key = NULL;
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hashtable->nodes[index] = (ARC_HashtableNode){ NULL, NULL, 0, index };
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}
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//add the old nodes into the new array
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for(uint32_t index = 0; index < oldCapacity; index++){
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ARC_HashtableNode_SetNearestNodeToArray(hashtable->nodes, hashtable->currentCapacity, oldNodes[index]);
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}
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//free the old array
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free(oldNodes);
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}
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//get the hashvalue
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@ -192,34 +197,35 @@ void ARC_Hashtable_Add(ARC_Hashtable *hashtable, void *key, void *value){
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void ARC_Hashtable_Remove(ARC_Hashtable *hashtable, void *key){
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//get the index from a hashvalue
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uint32_t index = hashtable->hashFn(key) % hashtable->currentCapacity;
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uint32_t initialIndex = hashtable->hashFn(key) % hashtable->currentCapacity;
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uint32_t index = initialIndex;
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//get the first possible node
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ARC_HashtableNode node = hashtable->nodes[index];
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//check each available node for a match and break if the current nodes doesn't hold anything
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ARC_Bool nodeFound = ARC_False;
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for(uint32_t nextIndex = index; node.key != NULL;){
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while(node.key != NULL){
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if(hashtable->keyCompareFn(node.key, key) == ARC_True){
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index = nextIndex;
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nodeFound = ARC_True;
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break;
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}
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//up the current index by one
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nextIndex++;
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index++;
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//cycle back to the first index if it is above the array's capacity
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if(nextIndex >= hashtable->currentCapacity){
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nextIndex = 0;
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if(index >= hashtable->currentCapacity){
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index = 0;
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}
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//check if the loop has circled back to the starting index to stop checking
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if(index == nextIndex){
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if(index == initialIndex){
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break;
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}
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//get the next possible node
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node = hashtable->nodes[nextIndex];
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node = hashtable->nodes[index];
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}
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//error if the node was not found
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@ -234,41 +240,28 @@ void ARC_Hashtable_Remove(ARC_Hashtable *hashtable, void *key){
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(*(hashtable->destroyKeyValueFn))(node.key, node.value);
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}
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//set the current index to a starting index
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uint32_t currentIndex = index;
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//cycle back to the first index if it is above the array's capacity
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if(index >= hashtable->currentCapacity){
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index = 0;
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}
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//get the next possible node
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node = hashtable->nodes[currentIndex];
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//while the current node
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while(node.initialIndex == index){
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//set the last index to move a offset node back to
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uint32_t lastIndex = index;
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//up the current index by one
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currentIndex++;
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//cycle back to the first index if it is above the array's capacity
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if(currentIndex >= hashtable->currentCapacity){
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currentIndex = 0;
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}
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//check if the loop has circled back to the starting index to stop checking and throw an error
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if(index == currentIndex){
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arc_errno = ARC_ERRNO_DATA;
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ARC_DEBUG_LOG_ERROR("ARC_Hashtable_Remove(hashtable, key), removed index matched initalIndex of node, this should never happen");
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return;
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}
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//while the current node needs to be moved back becuase it is offset to the initial index
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while(hashtable->nodes[index].nextIndex != index){
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//get the currently used node
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node = hashtable->nodes[index];
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//move the current node back one
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hashtable->nodes[lastIndex] = hashtable->nodes[currentIndex];
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hashtable->nodes[index] = hashtable->nodes[node.nextIndex];
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//get the next possible node
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node = hashtable->nodes[currentIndex];
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//get the next index to move back
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index = hashtable->nodes[index].nextIndex;
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//moves the next index into the next used slot
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hashtable->nodes[index].nextIndex = node.nextIndex;
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}
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//set the current value to an empty node
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hashtable->nodes[currentIndex] = (ARC_HashtableNode){ NULL, NULL, 0, currentIndex };
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hashtable->nodes[index] = (ARC_HashtableNode){ NULL, NULL, 0, index };
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//we have removed the item so we can decrease the current size
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hashtable->currentSize--;
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@ -290,13 +283,16 @@ void ARC_Hashtable_Remove(ARC_Hashtable *hashtable, void *key){
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//set keys to null
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for(uint32_t index = 0; index < hashtable->currentCapacity; index++){
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hashtable->nodes[index].key = NULL;
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hashtable->nodes[index] = (ARC_HashtableNode){ NULL, NULL, 0, index };
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}
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//add the old nodes into the new array
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for(uint32_t index = 0; index < oldCapacity; index++){
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ARC_HashtableNode_SetNearestNodeToArray(hashtable->nodes, hashtable->currentCapacity, oldNodes[index]);
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}
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//free the old array
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free(oldNodes);
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}
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void ARC_Hashtable_Clear(ARC_Hashtable *hashtable){
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@ -315,6 +311,13 @@ void ARC_Hashtable_Clear(ARC_Hashtable *hashtable){
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}
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void *ARC_Hashtable_Get(ARC_Hashtable *hashtable, void *key){
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//check to make sure key is not NULL
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if(key == NULL){
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arc_errno = ARC_ERRNO_NULL;
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ARC_DEBUG_LOG_ERROR("ARC_Hashtable_Get(hashtable, key), NULL was passed in for the key, this function cannot handle that");
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return NULL;
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}
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//get the index from a hashvalue
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uint32_t index = hashtable->hashFn(key) % hashtable->currentCapacity;
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@ -322,7 +325,7 @@ void *ARC_Hashtable_Get(ARC_Hashtable *hashtable, void *key){
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ARC_HashtableNode node = hashtable->nodes[index];
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//check each available node for a match
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for(uint32_t nextIndex = index; node.key != NULL;){
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for(uint32_t nextIndex = index; node.key != NULL; node = hashtable->nodes[nextIndex]){
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//if the key is found, return its value
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if(hashtable->keyCompareFn(node.key, key) == ARC_True){
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return node.value;
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@ -340,9 +343,11 @@ void *ARC_Hashtable_Get(ARC_Hashtable *hashtable, void *key){
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if(index == nextIndex){
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break;
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}
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}
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//get the next possible node
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node = hashtable->nodes[nextIndex];
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//if the key is found, return its value
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if(node.key != NULL && hashtable->keyCompareFn(node.key, key) == ARC_True){
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return node.value;
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}
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//could not find node, so return NULL
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@ -361,6 +366,6 @@ void ARC_Hashtable_RunIteration(ARC_Hashtable *hashtable, ARC_Hashtable_Iterator
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}
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//passes current iteration into the callback function
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iteratorFn(node.key, node.value);
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iteratorFn(node.key, node.value, index, node.nextIndex);
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}
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}
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