basic sdl init graphics and engine implementaiton

This commit is contained in:
herbglitch 2022-10-29 00:22:23 -06:00
parent db1adbb838
commit 685364929b
18 changed files with 257 additions and 7 deletions

0
include/arc/engine/ecs.h Normal file
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@ -0,0 +1,27 @@
#ifndef ARC_ENGINE_H_
#define ARC_ENGINE_H_
#include "arc/graphics/window.h"
#include "arc/graphics/renderer.h"
typedef struct ARC_EngineData {
ARC_Window *window;
ARC_Renderer *renderer;
} ARC_EngineData;
//NOTE: most work below is temp, and will change once I figure out a better way to write this header
void ARC_EngineData_Create(ARC_EngineData **data);
void ARC_EngineData_Destroy(ARC_EngineData *data);
/**
* @brief runs ARC_Engine
*
* @param data engine data that will be used
* data must be created before this function
* and must be destroyed after this function
*/
void ARC_Engine_Run(ARC_EngineData *data);
#endif // !ARC_ENGINE_H_

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@ -1,5 +0,0 @@
#ifndef ARC_GRAPHICS_DATA_H_
#define ARC_GRAPHICS_DATA_H_
#endif //ARC_GRAPHICS_DATA_H_

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#ifndef ARC_GRAPHICS_RENDERER_H_
#define ARC_GRAPHICS_RENDERER_H_
typedef struct ARC_Renderer ARC_Renderer;
typedef struct ARC_RenderInfo ARC_RenderInfo;
/**
* @brief creates ARC_Renderer type
*
* @note the parameter data is determined by which graphics library you are using
* please refer to the graphics library section to see what needs to be passed
*
* @param renderer ARC_Window to initialize
* @param data Data to create ARC_Window
*/
void ARC_Renderer_Create(ARC_Renderer **renderer, void *data);
/**
* @brief destroys ARC_Renderer type
*/
void ARC_Renderer_Destroy(ARC_Renderer *renderer);
#endif // !ARC_GRAPHICS_RENDERER_H_

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@ -0,0 +1,22 @@
#ifndef ARC_SDL_RENDERER_H_
#define ARC_SDL_RENDERER_H_
#ifdef ARC_SDL
#include <SDL.h>
/**
* @brief struct for info needed to create SDL_Renderer
*
* @note this is what needs to be passed into the data parameter for ARC_Renderer_Create
*/
struct ARC_RenderInfo {
ARC_Window *window;
int index;
Uint32 flags;
} ARC_RenderInfo;
#endif // ARC_SDL
#endif // ARC_SDL_RENDERER_H_

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@ -0,0 +1,25 @@
#ifndef ARC_SDL_RENDERER_H_
#define ARC_SDL_RENDERER_H_
#ifdef ARC_SDL
#include <SDL.h>
/**
* @brief struct for info needed to create SDL_Window
*
* @note this is what needs to be passed into the data parameter for ARC_Window_Create
*/
struct ARC_WindowInfo {
char *title;
int x;
int y;
int w;
int h;
Uint32 flags;
} ARC_WindowInfo;
#endif // ARC_SDL
#endif // ARC_SDL_RENDERER_H_

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@ -0,0 +1,24 @@
#ifndef ARC_GRAPHICS_WINDOW_H_
#define ARC_GRAPHICS_WINDOW_H_
typedef struct ARC_Window ARC_Window;
typedef struct ARC_WindowInfo ARC_WindowInfo;
/**
* @brief creates ARC_Window type
*
* @note the parameter data is determined by which graphics library you are using
* please refer to the graphics library section to see what needs to be passed
*
* @param window ARC_Window to initialize
* @param data Data to create ARC_Window
*/
void ARC_Window_Create(ARC_Window **window, void *data);
/**
* @brief destroys ARC_Window type
*/
void ARC_Window_Destroy(ARC_Window *window);
#endif // !ARC_GRAPHICS_WINDOW_H_

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@ -0,0 +1,30 @@
#ifndef ARC_MATH_VECTOR2_H_
#define ARC_MATH_VECTOR2_H_
#include <stdint.h>
typedef struct ARC_Vector2 {
int32_t x, y;
} ARC_Vector2;
typedef struct ARC_UVector2 {
uint32_t x, y;
} ARC_UVector2;
typedef struct ARC_FVector2 {
float x, y;
} ARC_FVector2;
typedef struct ARC_DVector2 {
double x, y;
} ARC_DVector2;
typedef struct ARC_LVector2 {
int64_t x, y;
} ARC_LVector2;
typedef struct ARC_ULVector2 {
uint64_t x, y;
} ARC_ULVector2;
#endif // ARC_MATH_VECTOR2_H_

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@ -138,4 +138,4 @@ void *ARC_Config_GetReference(ARC_Config *config, char *data, ARC_StringSubstr *
#ifdef ARC_DEFAULT_CONFIG #ifdef ARC_DEFAULT_CONFIG
#include "defaults/config.h" #include "defaults/config.h"
#endif //ARC_DEFAULT_CONFIG #endif //ARC_DEFAULT_CONFIG

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@ -27,8 +27,10 @@ extern "C" {
#ifdef ARC_DEBUG #ifdef ARC_DEBUG
# include <stdio.h> # include <stdio.h>
# define ARC_DEBUG_LOG(ERR, STR, ...) printf("[ERROR %d] " STR "\n", ERR, __VA_ARGS__) # define ARC_DEBUG_LOG(ERR, STR, ...) printf("[ERROR %d] " STR "\n", ERR, __VA_ARGS__)
# define ARC_DEBUG_ERR(STR) printf("[ERROR %d]" STR "\n", ERR)
#else #else
# define ARC_DEBUG_LOG(ERR, STR, ...) # define ARC_DEBUG_LOG(ERR, STR, ...)
# define ARC_DEBUG_ERR(STR)
#endif #endif
#define ARC_ERR_CHECK(FUNC) FUNC; if(arc_errno){ ARC_DEBUG_LOG(arc_errno, "%s", #FUNC); return; } #define ARC_ERR_CHECK(FUNC) FUNC; if(arc_errno){ ARC_DEBUG_LOG(arc_errno, "%s", #FUNC); return; }

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@ -25,7 +25,8 @@ typedef int8_t (* ARC_Vector_CompareDataFn)(void *a, void *b);
/** /**
* @brief creates ARC_Vector type * @brief creates ARC_Vector type
* *
* @param config ARC_Vector to initialize * @param vector ARC_Vector to initialize
* @param dataSize size of type the vector will store
*/ */
void ARC_Vector_Create(ARC_Vector **vector, uint32_t dataSize); void ARC_Vector_Create(ARC_Vector **vector, uint32_t dataSize);

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src/engine/ecs.c Normal file
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43
src/engine/engine.c Normal file
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#include "arc/engine/engine.h"
#include <stdlib.h>
//NOTE: this is very temp, mostly to get smthn running so I can test out different ideas
#ifdef ARC_SDL
#include <SDL.h>
#include "arc/graphics/sdl/rerderer.h"
#endif
void ARC_EngineData_Create(ARC_EngineData **data){
*data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData));
(*data)->window = NULL;
(*data)->renderer = NULL;
ARC_WindowInfo windowInfo;
ARC_RenderInfo renderInfo;
#ifdef ARC_SDL
if(SDL_Init(SDL_INIT_VIDEO) < 0){
printf("Error: initializing SDL\nSDL Error: ", SDL_GetError());
free(*data);
return;
}
windowInfo = { "title", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, 0 };
renderInfo = { (*data)->window, -1, SDL_RENDERER_ACCELERATED }
#endif // ARC_SDL
ARC_Window_Create(&((*data)->window), &windowInfo);
//TODO: handle arc_errno errors here
ARC_Renderer_Create(&((*data)->renderer), &renderInfo);
//TODO: handle arc_errno errors here
}
void ARC_EngineData_Destroy(ARC_EngineData *data){
#ifdef ARC_SDL
ARC_Renderer_Destroy(data->renderer);
ARC_Renderer_Destroy(data->window);
#endif // ARC_SDL
}
void ARC_Engine_Run(ARC_EngineData *data){
}

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@ -0,0 +1,29 @@
#ifdef ARC_SDL
#include "arc/graphics/renderer.h"
#include "arc/graphics/window.h"
#include "arc/std/errno.h"
typedef SDL_Renderer ARC_Renderer;
ARC_Renderer_Create(ARC_Renderer **renderer, void *data){
if(!data){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_ERR(arc_errno, "ARC_Renderer_Create(**renderer, NULL)");
return;
}
ARC_RenderInfo *info = (ARC_RenderInfo *)data;
*renderer = SDL_CreateRenderer(info->window, info->index, info->flags);
if(!renderer){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG(arc_errno, "SDL_CreateRenderer(%p, %d, %u);", info->window, info->index, info->flags);
}
}
void ARC_Renderer_Destroy(ARC_Renderer *renderer){
SDL_DestroyRenderer((SDL_Renderer *) renderer);
}
#endif //ARC_SDL

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src/graphics/sdl/window.c Normal file
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#ifdef ARC_SDL
#include "arc/graphics/window.h"
#include "arc/std/errno.h"
typedef SDL_Window ARC_Window;
void ARC_Window_Create(ARC_Window **window, void *data){
if(!data){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_ERR(arc_errno, "ARC_Window_Create(**window, NULL)");
return;
}
ARC_WindowInfo *info = (ARC_WindowInfo *)data;
*window = SDL_CreateWindow((const char *)info->title, info->x, info->y, info->w, info->h, info->flags);
if(!window){
arc_errno = ARC_ERRNO_NULL;
ARC_DEBUG_LOG(arc_errno, "SDL_CreateWindow(%s, %d, %d, %d, %d, %x);", info->title, info->x, info->y, info->w, info->h, info->flags);
}
}
void ARC_Window_Destroy(ARC_Window *window){
SDL_DestroyWindow((SDL_Window *) window);
}
#endif //ARC_SDL

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tests/vector_test.c Normal file
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