basic sdl init graphics and engine implementaiton
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18 changed files with 257 additions and 7 deletions
24
include/arc/graphics/window.h
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24
include/arc/graphics/window.h
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#ifndef ARC_GRAPHICS_WINDOW_H_
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#define ARC_GRAPHICS_WINDOW_H_
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typedef struct ARC_Window ARC_Window;
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typedef struct ARC_WindowInfo ARC_WindowInfo;
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/**
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* @brief creates ARC_Window type
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*
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* @note the parameter data is determined by which graphics library you are using
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* please refer to the graphics library section to see what needs to be passed
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*
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* @param window ARC_Window to initialize
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* @param data Data to create ARC_Window
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*/
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void ARC_Window_Create(ARC_Window **window, void *data);
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/**
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* @brief destroys ARC_Window type
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*/
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void ARC_Window_Destroy(ARC_Window *window);
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#endif // !ARC_GRAPHICS_WINDOW_H_
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