basic game loop running, still lots of jank
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c0780b7188
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68454da4dc
4 changed files with 46 additions and 3 deletions
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@ -7,10 +7,12 @@ extern "C" {
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#include "arc/graphics/window.h"
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#include "arc/graphics/window.h"
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#include "arc/graphics/renderer.h"
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#include "arc/graphics/renderer.h"
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#include "arc/std/handler.h"
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typedef struct ARC_EngineData {
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typedef struct ARC_EngineData {
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ARC_Window *window;
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ARC_Window *window;
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ARC_Renderer *renderer;
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ARC_Renderer *renderer;
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ARC_Handler *state;
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} ARC_EngineData;
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} ARC_EngineData;
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//NOTE: most work below is temp, and will change once I figure out a better way to write this header
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//NOTE: most work below is temp, and will change once I figure out a better way to write this header
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@ -29,7 +29,7 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer);
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void ARC_Renderer_Clear(ARC_Renderer *renderer);
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void ARC_Renderer_Clear(ARC_Renderer *renderer);
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void ARD_Renderer_Render(ARC_Renderer *renderer);
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void ARC_Renderer_Render(ARC_Renderer *renderer);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "arc/graphics/window.h"
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#include "arc/graphics/window.h"
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#include "arc/graphics/renderer.h"
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#include "arc/graphics/renderer.h"
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#include "arc/std/handler.h"
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//NOTE: this is very temp, mostly to get smthn running so I can test out different ideas
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//NOTE: this is very temp, mostly to get smthn running so I can test out different ideas
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#ifdef ARC_SDL
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#ifdef ARC_SDL
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@ -15,6 +16,7 @@ void ARC_EngineData_Create(ARC_EngineData **data){
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*data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData));
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*data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData));
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(*data)->window = NULL;
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(*data)->window = NULL;
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(*data)->renderer = NULL;
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(*data)->renderer = NULL;
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ARC_Handler_Create(&((*data)->state));
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ARC_WindowInfo windowInfo;
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ARC_WindowInfo windowInfo;
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ARC_RenderInfo renderInfo;
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ARC_RenderInfo renderInfo;
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@ -26,7 +28,7 @@ void ARC_EngineData_Create(ARC_EngineData **data){
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return;
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return;
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}
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}
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windowInfo = (ARC_WindowInfo){ "title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1920, 1080, 0 };
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windowInfo = (ARC_WindowInfo){ "title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, 0 };
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#endif // ARC_SDL
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#endif // ARC_SDL
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ARC_Window_Create(&((*data)->window), &windowInfo);
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ARC_Window_Create(&((*data)->window), &windowInfo);
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@ -42,10 +44,40 @@ void ARC_EngineData_Create(ARC_EngineData **data){
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void ARC_EngineData_Destroy(ARC_EngineData *data){
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void ARC_EngineData_Destroy(ARC_EngineData *data){
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#ifdef ARC_SDL
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#ifdef ARC_SDL
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ARC_Window_Destroy( data->window );
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ARC_Handler_Destroy(data->state, NULL); //TODO: replace null with cleanup function
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ARC_Renderer_Destroy(data->renderer);
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ARC_Renderer_Destroy(data->renderer);
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ARC_Window_Destroy(data->window);
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#endif // ARC_SDL
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#endif // ARC_SDL
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}
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}
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void ARC_Engine_Run(ARC_EngineData *data){
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void ARC_Engine_Run(ARC_EngineData *data){
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double lastTime = 0, currentTime;
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#ifdef ARC_SDL
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SDL_Event event;
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#endif // ARC_SDL
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while(1){
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// currentTime = SDL_GetTicks();
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// data->dt = currentTime - lastTime;
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// lastTime = currentTime;
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#ifdef ARC_SDL
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while(SDL_PollEvent(&event)){
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if(event.type == SDL_QUIT){ return; }
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if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE){ return; }
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}
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#endif // ARC_SDL
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// data->mouse.update(data->event);
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// data->keyboard.update(data->event);
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// data->state.update();
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ARC_Renderer_Clear(data->renderer);
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// data->state.render();
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ARC_Renderer_Render(data->renderer);
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}
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}
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}
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@ -28,4 +28,13 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer){
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free(renderer);
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free(renderer);
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}
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}
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void ARC_Renderer_Clear(ARC_Renderer *renderer){
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SDL_SetRenderDrawColor((SDL_Renderer *)renderer->renderer, 0, 255, 255, 255);
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SDL_RenderClear((SDL_Renderer *)renderer->renderer);
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}
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void ARC_Renderer_Render(ARC_Renderer *renderer){
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SDL_RenderPresent((SDL_Renderer *)renderer->renderer);
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}
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#endif //ARC_SDL
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#endif //ARC_SDL
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