basic game loop running, still lots of jank

This commit is contained in:
herbglitch 2022-10-29 17:07:51 -06:00
parent c0780b7188
commit 68454da4dc
4 changed files with 46 additions and 3 deletions

View file

@ -3,6 +3,7 @@
#include <stdlib.h>
#include "arc/graphics/window.h"
#include "arc/graphics/renderer.h"
#include "arc/std/handler.h"
//NOTE: this is very temp, mostly to get smthn running so I can test out different ideas
#ifdef ARC_SDL
@ -15,6 +16,7 @@ void ARC_EngineData_Create(ARC_EngineData **data){
*data = (ARC_EngineData *)malloc(sizeof(ARC_EngineData));
(*data)->window = NULL;
(*data)->renderer = NULL;
ARC_Handler_Create(&((*data)->state));
ARC_WindowInfo windowInfo;
ARC_RenderInfo renderInfo;
@ -26,7 +28,7 @@ void ARC_EngineData_Create(ARC_EngineData **data){
return;
}
windowInfo = (ARC_WindowInfo){ "title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1920, 1080, 0 };
windowInfo = (ARC_WindowInfo){ "title", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, 0 };
#endif // ARC_SDL
ARC_Window_Create(&((*data)->window), &windowInfo);
@ -42,10 +44,40 @@ void ARC_EngineData_Create(ARC_EngineData **data){
void ARC_EngineData_Destroy(ARC_EngineData *data){
#ifdef ARC_SDL
ARC_Window_Destroy( data->window );
ARC_Handler_Destroy(data->state, NULL); //TODO: replace null with cleanup function
ARC_Renderer_Destroy(data->renderer);
ARC_Window_Destroy(data->window);
#endif // ARC_SDL
}
void ARC_Engine_Run(ARC_EngineData *data){
double lastTime = 0, currentTime;
#ifdef ARC_SDL
SDL_Event event;
#endif // ARC_SDL
while(1){
// currentTime = SDL_GetTicks();
// data->dt = currentTime - lastTime;
// lastTime = currentTime;
#ifdef ARC_SDL
while(SDL_PollEvent(&event)){
if(event.type == SDL_QUIT){ return; }
if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE){ return; }
}
#endif // ARC_SDL
// data->mouse.update(data->event);
// data->keyboard.update(data->event);
// data->state.update();
ARC_Renderer_Clear(data->renderer);
// data->state.render();
ARC_Renderer_Render(data->renderer);
}
}

View file

@ -28,4 +28,13 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer){
free(renderer);
}
void ARC_Renderer_Clear(ARC_Renderer *renderer){
SDL_SetRenderDrawColor((SDL_Renderer *)renderer->renderer, 0, 255, 255, 255);
SDL_RenderClear((SDL_Renderer *)renderer->renderer);
}
void ARC_Renderer_Render(ARC_Renderer *renderer){
SDL_RenderPresent((SDL_Renderer *)renderer->renderer);
}
#endif //ARC_SDL