basic game loop running, still lots of jank
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c0780b7188
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4 changed files with 46 additions and 3 deletions
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@ -7,10 +7,12 @@ extern "C" {
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#include "arc/graphics/window.h"
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#include "arc/graphics/renderer.h"
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#include "arc/std/handler.h"
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typedef struct ARC_EngineData {
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ARC_Window *window;
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ARC_Renderer *renderer;
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ARC_Handler *state;
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} ARC_EngineData;
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//NOTE: most work below is temp, and will change once I figure out a better way to write this header
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@ -29,7 +29,7 @@ void ARC_Renderer_Destroy(ARC_Renderer *renderer);
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void ARC_Renderer_Clear(ARC_Renderer *renderer);
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void ARD_Renderer_Render(ARC_Renderer *renderer);
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void ARC_Renderer_Render(ARC_Renderer *renderer);
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#ifdef __cplusplus
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}
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