added new functions to rect such as CenterOn and intersections for ARC_FRect
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parent
3565a5cf15
commit
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2 changed files with 77 additions and 4 deletions
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@ -2,6 +2,7 @@
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#define ARC_MATH_RECT_H_
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#include <stdint.h>
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#include "point.h"
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#ifdef __cplusplus
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extern "C" {
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@ -44,6 +45,15 @@ void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds);
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*/
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void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds);
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/**
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* @brief casts Rect to FRect
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*
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* @param rect ARC_Rect to be casted
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*
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* @return ARC_FRect
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*/
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ARC_FRect ARC_Rect_CastToFRect(ARC_Rect *rect);
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/**
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* @brief casts FRect to Rect
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*
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@ -63,6 +73,36 @@ ARC_Rect ARC_FRect_CastToRect(ARC_FRect *rect);
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*/
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int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2);
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/**
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* @brief checks if two ARC_FRects intersect
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*
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* @param rect1 ARC_FRect that will be checked against rect2
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* @param rect2 ARC_FRect that will be checked against rect1
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*
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* @return 1 if they intersect, 0 if they don't intersect
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*/
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int32_t ARC_FRect_Intersects(ARC_FRect *rect1, ARC_FRect *rect2);
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/**
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* @brief checks if ARC_Rect intersects with point
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*
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* @param rect ARC_Rect that will be checked against point
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* @param point ARC_Point that will be checked against rect
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*
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* @return 1 if they intersect, 0 if they don't intersect
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*/
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int32_t ARC_Rect_IntersectsPoint(ARC_Rect *rect, ARC_Point *point);
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/**
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* @brief checks if ARC_FRect intersects with point
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*
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* @param rect ARC_FRect that will be checked against point
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* @param point ARC_Point that will be checked against rect
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*
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* @return 1 if they intersect, 0 if they don't intersect
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*/
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int32_t ARC_FRect_IntersectsPoint(ARC_FRect *rect, ARC_Point *point);
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/**
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* @brief checks if ARC_Rect intersects a line
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*
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@ -4,13 +4,22 @@
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// #include <SDL.h>
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void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds){
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rect->x = ((bounds->x + bounds->w) / 2) - (rect->w / 2);
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rect->y = ((bounds->y + bounds->h) / 2) - (rect->h / 2);
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rect->x = (bounds->x + (bounds->w / 2)) - (rect->w / 2);
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rect->y = (bounds->y + (bounds->h / 2)) - (rect->h / 2);
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}
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void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds){
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rect->x = ((bounds->x + bounds->w) / 2.0f) - (rect->w / 2.0f);
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rect->y = ((bounds->y + bounds->h) / 2.0f) - (rect->h / 2.0f);
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rect->x = (bounds->x + (bounds->w / 2.0f)) - (rect->w / 2.0f);
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rect->y = (bounds->y + (bounds->h / 2.0f)) - (rect->h / 2.0f);
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}
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ARC_FRect ARC_Rect_CastToFRect(ARC_Rect *rect){
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return (ARC_FRect){
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.x = (float)rect->x,
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.y = (float)rect->y,
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.w = (float)rect->w,
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.h = (float)rect->h,
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};
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}
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ARC_Rect ARC_FRect_CastToRect(ARC_FRect *rect){
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@ -30,6 +39,30 @@ int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2){
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return 0;
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}
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int32_t ARC_FRect_Intersects(ARC_FRect *rect1, ARC_FRect *rect2){
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if(rect1->x <= rect2->x + rect2->w && rect1->x + rect1->w >= rect2->x &&
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rect1->y <= rect2->y + rect2->h && rect1->y + rect1->h >= rect2->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_Rect_IntersectsPoint(ARC_Rect *rect, ARC_Point *point){
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if(rect->x <= point->x && rect->x + rect->w >= point->x &&
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rect->y <= point->y && rect->y + rect->h >= point->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_FRect_IntersectsPoint(ARC_FRect *rect, ARC_Point *point){
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if(rect->x <= point->x && rect->x + rect->w >= point->x &&
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rect->y <= point->y && rect->y + rect->h >= point->y){
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return 1;
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}
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return 0;
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}
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int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2){
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//TODO: Replace soon
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// return SDL_IntersectRectAndLine((SDL_Rect *) rect, x1, y1, x2, y2);
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