rotating sprite

This commit is contained in:
herbglitch 2023-01-03 00:21:29 -07:00
parent 8d5190e405
commit 47070363ff
2 changed files with 17 additions and 0 deletions

View file

@ -3,6 +3,7 @@
#include "arc/graphics/sdl/sprite.h"
#include "arc/graphics/sdl/spritesheet.h"
#include "arc/graphics/sdl/renderer.h"
#include "arc/math/point.h"
#include "arc/math/rectangle.h"
#include <stdlib.h>
@ -31,6 +32,10 @@ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *ren
SDL_RenderCopy(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds);
}
void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
SDL_RenderCopyEx(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, angle, (SDL_Point *)center, SDL_FLIP_NONE);
}
void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
++*sprite->frameIndex;