rotating sprite
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2 changed files with 17 additions and 0 deletions
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@ -3,6 +3,7 @@
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#include "arc/graphics/sdl/sprite.h"
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#include "arc/graphics/sdl/spritesheet.h"
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#include "arc/graphics/sdl/renderer.h"
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#include "arc/math/point.h"
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#include "arc/math/rectangle.h"
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#include <stdlib.h>
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@ -31,6 +32,10 @@ void ARC_Sprite_Render(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *ren
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SDL_RenderCopy(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds);
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}
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void ARC_Sprite_RenderRotated(ARC_Sprite *sprite, ARC_Renderer *renderer, ARC_Rect *renderBounds, ARC_Point *center, double angle){
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SDL_RenderCopyEx(renderer->renderer, sprite->spritesheet->texture, (SDL_Rect *)sprite->frames->data + *sprite->frameIndex, (SDL_Rect *)renderBounds, angle, (SDL_Point *)center, SDL_FLIP_NONE);
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}
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void ARC_Sprite_IterateFrame(ARC_Sprite *sprite){
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++*sprite->frameIndex;
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