updated rect class and added some documentation
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3 changed files with 74 additions and 0 deletions
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@ -21,8 +21,61 @@ typedef struct ARC_URect {
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uint32_t h;
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} ARC_URect;
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typedef struct ARC_FRect {
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float x;
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float y;
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float w;
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float h;
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} ARC_FRect;
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/**
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* @brief centers rect on given bounds
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*
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* @param rect ARC_Rect to be centered
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* @param bounds ARC_Rect area to center rect on
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*/
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void ARC_Rect_CenterOn(ARC_Rect *rect, ARC_Rect *bounds);
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/**
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* @brief centers rect on given bounds
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*
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* @param rect ARC_FRect to be centered
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* @param bounds ARC_FRect area to center rect on
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*/
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void ARC_FRect_CenterOn(ARC_FRect *rect, ARC_FRect *bounds);
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/**
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* @brief casts FRect to Rect
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*
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* @param rect ARC_FRect to be casted
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*
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* @return ARC_Rect
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*/
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ARC_Rect ARC_FRect_CastToRect(ARC_FRect *rect);
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/**
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* @brief checks if two ARC_Rects intersect
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*
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* @param rect1 ARC_Rect that will be checked against rect2
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* @param rect2 ARC_Rect that will be checked against rect1
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*
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* @return 1 if they intersect, 0 if they don't intersect
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*/
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int32_t ARC_Rect_Intersects(ARC_Rect *rect1, ARC_Rect *rect2);
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/**
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* @brief checks if ARC_Rect intersects a line
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*
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* @note need to update this documenation to word it better
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*
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* @param rect ARC_Rect that will be checked against line
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* @param x1 first point's x value
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* @param y1 first point's y value
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* @param y2 second point's x value
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* @param y2 second point's y value
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*
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* @return 1 if they intersect, 0 if they don't intersect
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*/
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int32_t ARC_Rect_LineIntersects(ARC_Rect *rect, int32_t *x1, int32_t *y1, int32_t *x2, int32_t *y2);
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#ifdef __cplusplus
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